Learn how to defeat enemies in Part 7 of Donkey Kong Country: Tropical Freeze, including Schnautzel, Porcupal, Pufftup, Mama Saw, and Squiddicus.
Enemies in Part 7:
Waldough: This enemy wears a viking helmet and carries a staff with a spiky pufferfish on either end, protecting both front and back. When it approaches, it will lift the front end of the staff, opening it to attack. Roll into it three times during this window to defeat it.
Big Sphen: These large penguins are armed with horns that, when blown on, fire a frozen fish that slides indefinitely. Defeating Big Sphen requires three jump or roll attacks.
Thug Slug: These yellow slugs climb all around platforms, including sides and bottoms, to run into Kongs. They can be defeated with any attack.
Dozy: This lazy pink bird walks in a straight line. Jump or roll into one to defeat it.
Sour Dodo: These birds charge upon seeing a Kong. Use the same strategy as the Dozy to defeat them.
Punchy Paddy: These grasshoppers jump up and down. A jump attack is the easiest way to deal with them.
Wild Wendell: This turtle-like enemy uses its shell to protect itself from jump attacks. It becomes stunned when hit from above, at which point it can be thrown at other enemies.
Monocle Monica: This mosquito-like enemy wears a monocle over its left eye and flies in a set pattern, always looking in the direction it will move next. A jump attack can defeat it, but avoiding it is often easier.
Chomp: There are several types. The green variety hangs from the ceiling and chomps anything passing underneath; its top can be used as a platform. The red variety jumps from the floor to chomp; jump on it while its mouth is closed to damage it. Three hits defeat the red Chomp.
Mimic: These enemies pretend to be plants until a Kong gets too close, then attack. A jump or roll defeats them. They only appear in the Busted Bayou stage.
Big Mimic: These are larger, slightly faster versions of Mimics, but still only take one hit to defeat.
Cheesy Chester: These mouse-like enemies quickly run into Kongs to attack. Any attack can defeat them.
Schnautzel: These fire-breathing pigs shoot fireballs from their noses. Three jump attacks within striking distance will defeat them.
Porcupal: These enemies walk around, indestructible and on fire. The fire eventually goes out, allowing a frontal roll attack to defeat them.
Buffaloafer: These large enemies charge at Kongs. Lure them off cliffs or into walls to stun them. Once stunned, three jump attacks will finish them off.
Swooper Dooper: These masked birds swoop down in a set path to attack. A jump is enough to defeat them.
Screaming Pillar: These enemies scream and fall forward from the background when approached. Once they fall, they can be ground-pounded to find hidden items.
Pufftup: These can be defeated by a corkscrew while deflated. Once they notice a Kong, they inflate into a much bigger size, and only Cranky's cane swipe can defeat them in this form.
Fritz: These small, green eels shoot balls of electricity before disappearing and reappearing elsewhere. A corkscrew defeats them, but not while they are electrified.
Mama Saw: This enemy has a large, saw-like snout for attacking. Corkscrew attack it from behind to take it out.
Jellyfish: These electric enemies are deadly and undefeatable, typically moving in a predictable up-and-down motion.
Squiddicus: This enemy, found in the level Irate Eight, has spiked tentacles that must be avoided.
Bouncelisk: This blue lizard carries a bouncy fruit that Kongs can use to reach high items or ledges. A roll attack defeats it.
Buzzy: These bees fly slowly toward Kongs and can be taken out with a jump.
Bucky: These caterpillars leave behind a trail of acid. A jump attack defeats them, but avoid landing in the acid afterward.
Chompasaurus: These can walk back and forth across the ground or ceiling. They are defeated with three jump attacks.
Toucan't: These attacking toucans roll around on poisonous fruit, launching themselves into the air. A jump attack defeats them.
Electroid: These purple bundles of energy can pass electricity between each other and electrify platforms and vines. They are undefeatable and should be avoided.
Finley: These are common underwater enemies that swim toward Kongs. The red variety is slightly faster. A corkscrew defeats them.
Gordo: These larger, purple fish require three corkscrew attacks to defeat.
Snaggles: These sharks jump out of the water to snap at Kongs at set intervals. They can only be defeated by thrown items or Cranky's cane.
Super Snaggles: This sub...
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content