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Part 33
Donkey Kong Country: Tropical Freeze

Part 33

Complete Part 33 walkthrough for Donkey Kong Country: Tropical Freeze, including how to beat the Bashmaster boss and find all puzzle pieces.

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Complete Part 33 walkthrough for Donkey Kong Country: Tropical Freeze, including how to beat the Bashmaster boss and find all puzzle pieces.

Walkthrough
  1. 1
    Grab the K high above a platform just after the crushers by jumping off an archy's fish.
  2. 2
    Use the same tactic to reach the platform on the left with the purple flower. Grab onto the right-most crusher's climable surface to reach a bonus area and collect all bananas for a puzzle piece.
  3. 3
    Continue forward until you reach the next Kong barrel. Take the bottom path across the spikes to get the O, but watch the spiky fruit dispenser: once three spiky fruit stack up, they will be let out into the foreground.
  4. 4
    Jump into the barrel cannon ahead and hit the snowflake button to send the wall crashing down.
  5. 5
    Blast up to the N at the end of this sequence, ensuring the platform below the N is exposed.
  6. 6
    Climb to the top of the vine just ahead and jump through the small gap in the right wall to access a bonus area. Collect all bananas inside for a puzzle piece.
  7. 7
    In the next section, climb and jump your way to the right, avoiding the lemmings. Jump on platforms multiple times to time your jumps correctly. Use the bouncelisk to get on top of the climbable ceilings and head left. Ground-pound the purple flower at the end to get a puzzle piece.
  8. 8
    Grab the handle underneath the set of three functional crushers to get a watermelon bomb. Toss it at the broken crusher to produce a puzzle piece.
  9. 9
    Use the barrel cannons to make your way to the right, blasting from barrel to barrel. The G is in the air in the middle of this section; since the barrels move to the left automatically, you will have as many tries at this one as you need.
  10. 10
    Bashmaster, the Unbreakable (Boss Fight): Bashmaster starts by hitting you with his giant hammer. Back away, jump on top of the hammer's blunt end, then pop him in the head. He will jump into the air and land on the platform, knocking you toward him. He will then land on one of the sides of the platform and kick ice blocks at you. Dodge them or collect items inside. One ice block contains a watermelon bomb; throw it at him for another hit. If you don't use the bomb, he will do the hammer attack again. After three hits, the fight moves to phase two.
  11. 11
    In phase two, Bashmaster knocks ice blocks down from the ceiling. Jump on them to jump over him as he slides across the platform. Once on the other side, he will be stunned, allowing a jump attack. He will then do jump attacks with an ice shockwave you must jump over. After three jump attacks, he will do a sliding attack with ice blocks, taking two slides before becoming stunned. This cycle repeats with him sliding three times before becoming stunned. After three hits, the fight moves to the final phase.
  12. 12
    In the final phase, Bashmaster first does an ice block kicking attack with blocks stacked up to four high. After that, he hits ice blocks with his hammer, turning them into fast spiky ice bullets. He may stop before hitting it, swinging a second time, making the bullet move slower. He then slams his hammer into the ground, sending out an ice shockwave, which is a brief opportunity to hit him. He will then do another block kicking attack, followed by the hammer attack, followed by a mixture of block kicking and ice bullet attacks, and the cycle restarts. After three more hits, Bashmaster is defeated.
  13. 13
    Platform Problems Level: This stage features platforms that move along paths. Platforms on bright orange tracks are safe. Platforms on dull, gray tracks will start falling immediately after you jump on them. Platforms on silver tracks move quickly back and forth.
  14. 14
    After crossing the first set of falling platforms, collect the five bananas above a track hanging from the ceiling for a puzzle piece.
Tips
  • Watch out for the spiky fruit dispenser when collecting the O; once three spiky fruit stack up, they will be let out into the foreground.
  • Ensure the platform below the N is exposed before blasting up to it, or you will fall into oblivion.
  • Don't be afraid to jump on a platform multiple times to time your jumps correctly when avoiding lemmings.
  • In the Bashmaster fight, the hammer attack is telegraphed by a giant wind-up.
  • Dodge the ice blocks Bashmaster kicks at you or collect items inside them.
  • In Platform Problems, look for the bright orange pieces of track for safe platforms.
  • Be quick when crossing platforms on dull, gray tracks as they fall immediately after you jump on them.

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