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Part 5
Donkey Kong Country Returns

Part 5

Learn about the various items, barrels, and enemies you'll encounter in Part 5 of Donkey Kong Country Returns, including Tiki Goons, Barrel Cannons, and more.

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Learn about the various items, barrels, and enemies you'll encounter in Part 5 of Donkey Kong Country Returns, including Tiki Goons, Barrel Cannons, and more.

This section covers various items and enemies found throughout Donkey Kong Country Returns.

Items:

  • Banana Juice: Costs 20 coins, provides one use of extra hearts, and expires at the end of the level or when all extra hearts are lost.
  • Map Key: Purchased from Cranky's Shop for 20 banana coins to unlock paths in the current world. Required for 100% completion in each world.
  • Barrel: Can be grabbed and thrown at enemies.
  • DK Barrel: Breaks open to release a partner and fully restores health to both Kongs.
  • Exit Barrel: Marks the end of most levels. Jumping into it yields a prize: banana bunch, banana coin, life balloon, or DK icon. The DK icon, with controller shaking, can yield up to 15 extra lives.
  • Barrel Cannon: Floating barrels that fire the Kongs in the direction indicated by arrows. Those with skulls explode after one use.
  • Blast Barrel (Auto-fire Barrel): Similar to barrel cannons but automatically fire the Kongs. Those with skulls explode after one use.
  • Mine Cart: Kongs ride these, which move automatically. Some are smaller and require independent jumping, while larger ones jump with the Kongs.
  • Rocket Barrel: Come in two types. Rightward-moving barrels allow up/down steering. Upward-moving barrels allow up/down and left/right control. Players must dodge obstacles.
  • Rambi Crate: Crates with Rambi's logo. Ground-pounding them releases Rambi, who can break objects with his logo.
  • Bouncy Platform: Objects like tires and mushrooms that provide extra height when jumped on, used to reach difficult areas.
  • Climbable Surface: Surfaces on walls or ceilings that Kongs can grab and traverse, used to cross gaps or climb.
  • Vine: Similar to climbable surfaces but swing back and forth, allowing jumps in either direction.
  • Windmill: Small objects with blades that spin when blown on, often yielding items or creating platforms.
  • Flowers: Various plants and objects like treasure chests that react to ground-pounding or being blown on, potentially yielding items.

Enemies:

  • Tiki Goon: Basic enemy that walks back and forth; defeated with a jump or roll.
  • Tiki Doom: Larger version of Tiki Goon; takes one roll to defeat, can withstand up to three jump attacks. Defeating yields a banana coin.
  • Tiki Buzz: Flying tiki with wings and a beak; flies in simple patterns, can be used as a bouncing platform. Flaming versions exist.
  • Tiki Tork: Gigantic Tiki Buzz; flies in simple patterns, can withstand three hits to the head.
  • Tiki Torch: Ground-based tiki engulfed in red flame; must be blown on to extinguish fire before attacking.
  • Tiki Bomber: Tiki covered in blue fire; periodically shoots fireballs. Defeated like Tiki Torches.
  • Tiki Tank: Resilient tiki with a stone crown; defeated only by thrown items, ground-pounds, or Rambi. Can be used as a springboard.
  • Tiki Boing: Bouncy tikis that jump along platforms; timing differs slightly from other tikis.
  • Tiki Zing: Round tikis with spinning blades; almost indestructible and should be avoided.

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