Part 40 walkthrough for Donkey Kong Country Returns covering Sunset Shore, Canopy Cannons, Crazy Cart, and Mugly's Mound time attacks.
Walkthrough
- 1Ignore the DK barrel on the ground.
- 2After the blast barrel section, use the bottom path to go under the first two Frogoons.
- 3Roll-jump over the large pit of spikes ahead.
- 4After the checkpoint (an auto-save point you restart from on death), jump off the leaning platform to the right to get a DK barrel.
- 5Use assisted roll-jumps under the platforms ahead with Diddy.
- 6Jump through the set of two Frogoons that guarded the 'N' in normal mode.
- 7Jump up the platforms after the giant tiki; the exit barrel is at the top.
Sunset Shore (1-4)
- Shiny: 00:50.00 / Gold: 00:53.00 / Silver: 01:03.00 / Bronze: 01:45.00
- Grab the DK barrel at the beginning and start rolling.
- In the second half, you will need to do more jumping. Stay ahead of your jumps to avoid losing momentum.
- When you see the first ring of bananas in the second half, jump immediately to time a one-way platform followed by a raised jump, bouncing off a Frogoon.
- When you see the stack of three blocks, ground-pound them to open the path to the exit barrel.
- Transition from ground-pounding to rolling by stopping controller shaking briefly.
- If you lose Diddy, you likely cannot get gold and should retry.
Canopy Cannons (1-5)
- Shiny: 01:01.00 / Gold: 01:02.00 / Silver: 01:13.00 / Bronze: 01:35.00
- Be fast on land and time your barrel blasts carefully.
- Learn which blast barrels move, turn, or have traps.
- In the first section, after the auto-blast barrel, fire early from the moving up blast barrel to land in the next one.
- Immediately fire from the next barrel to avoid a spike trap and a spiky block.
- Grab the DK barrel on the next platform to save time.
- Skip the first two blast barrels in the next section with an assisted roll-jump.
- Quickly roll right to the checkpoint.
- Wait in the barrel after the bouncy flowers, then continuously fire out of the next six.
- If you remember the puzzle piece path, follow it. Otherwise, immediately fire after the second barrel that fires down and to the right.
- On the barrel that fires you upward, wait a fraction of a second for the next barrel to move into place.
- Time the last two barrels in the screaming pillar section as they spin.
- After the last bouncy flowers, wait for the blast barrel to come out of the idol's mouth before firing.
Crazy Cart (1-6)
- Shiny: 01:42.00 / Gold: 01:46.00 / Silver: 01:58.00 / Bronze: 02:21.00
- Grab the DK barrel at the start and roll right.
- Ground-pound the DK platform and head into the mines.
- Ground-pound the platform directly inside the mines.
- To save time, fall toward the right to hit the ramp at a small enough slope to roll instead of slide.
- To get gold, make it onto the mine cart with 18.5 seconds or fewer.
- Hit the exit barrel after regaining control of the Kongs.
Mugly's Mound (1-B)
- Shiny: 00:37.00 / Gold: 00:56.00 / Silver: 01:23.00 / Bronze: 01:57.00
- Stop for the DK barrel if needed; cutscenes (non-interactive sequences) do not affect your time.
- Mugly follows a predictable pattern.
- When yellow: charge (hit once), charge (hit once), jump (hit once).
- When orange: charge (hit once), jump (hit twice).
- When red: charge (hit once), jump (hit twice).
- Hit the tiki after the fight is over, as the clock keeps running.
- For a shiny medal, hit Mugly twice each time he charges by standing close, jumping on him as he passes, following him, and hitting him again before he turns.
- For a shiny medal, take damage after one charge attack, hang out in the left corner, and jump on his back as he begins to charge.
Tips
- This time attack is almost entirely a question of how well you can roll.
- You will have to do a considerable amount more jumping in the second half of Sunset Shore.
- Try to stay ahead of your jumps in Sunset Shore, because you'll lose your momentum if you hit the sides of the platforms you're jumping to.
- The hardest jump to time in Sunset Shore is a one-way platform, followed by a raised jump.
- You will have to stop shaking the controller for just a moment to transition from ground-pounding to rolling in Sunset Shore.
- You need to be fast while on land in Canopy Cannons, but be sure to time your barrel blasts.
- It certainly will help to learn which blast barrels move, which ones turn, and which ones have traps to watch out for in Canopy Cannons.
- Grab the DK barrel on the next platform in Canopy Cannons; it will save you some time.
- Skip the first two blast barrels in the next section of Canopy Cannons with an assisted roll-jump.
- Wait a bit in the barrel after the bouncy flowers in Canopy Cannons, then continuously fire out of the next six.
- If you remember where the puzzle piece was in the upcoming section of Canopy Cannons, you will want to follow that path again here to save a bit of time.
- On the next barrel that fires you upward in Canopy Cannons, wait for a fraction of a second so that the next barrel moves into place.
- Remember that the last two barrels in the screaming pillar section of Canopy Cannons need to be timed, since they spin.
- After the last set of bouncy flowers in Canopy Cannons, remember to wait for the blast barrel to come out of the idol's mouth before firing, or else all of your work in the level will be for naught.
- The actual mine cart section in Crazy Cart is entirely speed-controlled.
- This time attack in Mugly's Mound is actually fairly simple, since Mugly always follows the same pattern!
- Since you can now anticipate Mugly's moves, gold is well within your reach.
- This is more of a cheap trick than a strategy, but if you don't do the shiny medal strategy for Mugly's Mound, you won't get a shiny medal.
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