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Part 47
Donkey Kong Country Returns

Part 47

Master Donkey Kong Country Returns Part 47 with our comprehensive walkthrough, covering levels 5-2, 5-3, and 5-4. Get tips for shiny, gold, and silver medals.

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Master Donkey Kong Country Returns Part 47 with our comprehensive walkthrough, covering levels 5-2, 5-3, and 5-4. Get tips for shiny, gold, and silver medals.

This guide covers Part 47 of Donkey Kong Country Returns, detailing walkthroughs for levels 5-2 Clingy Swingy, 5-3 Flutter Flyaway, and 5-4 Tippin' Totems, including medal times.

Walkthrough
  1. 1
    5-2 Clingy Swingy
    • Shiny 01:29.00 / Gold 01:50.00 / Silver 02:10.00 / Bronze 02:46.00
  2. 2
    Roll to the DK barrel, grab it, and jump onto the climbable surface. Head across, optionally climbing through tiki zings to save time.
  3. 3
    Roll across platforms, remembering you can roll from a lower to a higher platform. Jump across the next set of climbable surfaces, avoiding the cling cobra.
  4. 4
    Swing on the log to reach more platforms. Roll across all three without jumping. Roll-jump from platform to platform under the climbable surface ahead to reach a checkpoint.
  5. 5
    Grab the climbable surface and the DK barrel if needed, then continue right.
  6. 6
    Quickly climb across the next few sets of climbable surfaces to another checkpoint.
  7. 7
    Roll across platforms to the giant climbable surface. Get on top to reach the other side in one swing. Continue forward; the exit barrel is after the next log swing.
  8. 8
    5-3 Flutter Flyaway
    • Shiny 01:08.00 / Gold 01:49.00 / Silver 01:59.00 / Bronze 02:17.00
  9. 9
    The shiny and gold targets are far apart; this strategy aims for shiny, giving an extra 41 seconds for gold.
  10. 10
    Roll right onto the first flying platform. Grab the DK barrel and head to the platform past the second skittler. Wait for another platform to pick you up.
  11. 11
    Jump to the next platform. Wait for the small platform to drop, then jump to the circling platform. Immediately roll-jump into the barrel cannon on the right.
  12. 12
    Fire through the barrel cannons. Roll right, off the platform with the DK barrel, landing safely on the next platform where you can roll under skittlers. At the end, short hop onto the circling platform on the right.
  13. 13
    Immediately roll-jump to the next platform, likely catching it as it descends. Jump across bouncy mushrooms onto a small, flying platform.
  14. 14
    To get a fast shiny time, skip platforms and land on the wooden platform below. Roll to the next flying platform, then roll-jump to the bouncy mushroom. Roll-jump from a platform in the next circle, then bounce to the next flying platform. Roll-jump right.
  15. 15
    You'll reach a platform with a tiki goon. Roll across, jump over the bouncy mushroom to avoid slowing down. Jump into the barrel cannon. You must enter this barrel within 42.5 seconds for a shiny.
  16. 16
    Past the checkpoint, jump onto the flying platforms ahead, avoiding the skittler overhead. Immediately roll-jump to the next set of flying platforms. When in range, roll-jump to the bouncy mushroom on the right.
  17. 17
    Jump to the next flying platform, then fall off to the right. Bounce off the mushroom under spikes onto flying platforms to the right. Jump forward one platform as they move right.
  18. 18
    Once platforms move you up, jump to the bouncy mushroom and make your way right. Roll-jump from the first flying platform, under the second, to the third. Immediately roll-jump to the bouncy mushroom, then hover right to hit the exit barrel.
  19. 19
    5-4 Tippin' Totems
    • Shiny 00:55.00 / Gold 01:02.00 / Silver 01:31.00 / Bronze 02:11.00
  20. 20
    This level is extremely difficult; try not to get frustrated. DK barrels are scarce until late in the level.

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