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Part I Walkthrough
Divinity: Original Sin

Part I Walkthrough

Begin your journey in Divinity: Original Sin as a Source Hunter. This guide covers your arrival in Cyseal, the initial quests, and the tutorial dungeon.

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Begin your journey in Divinity: Original Sin as a Source Hunter. This guide covers your arrival in Cyseal, the initial quests, and the tutorial dungeon.

You and your companion are Source Hunters, professionals dedicated to finding and eradicating the Sourcerers, those who are bent on corrupting the mysterious energy known as Source. In your adventures, you will search for and encounter practitioners of Sourcery. Notice the spelling of the word Sourcery, which is adapted from novels by Terry Pratchett. You are sent to the city of Cyseal on what seemingly is a routine murder investigation that eventually unfolds into a much larger and dangerous adventure. You'll soon discover that the fate of the world has been placed in your hands.

Although you were initially sent to Cyseal to investigate the murder of "Councillor Jake" (quest "A Mysterious Murder"), your involvement in the investigation is a bit delayed because Orcs have been attacking the city. You and your companion are dropped off on the beach outside of the city. Your journey begins on this beach with 2 active quests in your quest log: "A Mysterious Murder" and "A Source Hunter's Journey". Both of these quests are lengthy and involve numerous people and side activities. You won't finish these quickly. For now, you need to make your way from the beach to the city of Cyseal to continue these quests.

You and your companion, as Source Hunters, were sent to Cyseal to investigate a murder, but because Orcs are trying to invade the city, your ship must abruptly deposit your party on the beach outside of the city. You need to make your way to the city gates, but there are a few adventures here on the beach for your adventuring pleasure. Follow the beach along the eastern edge of the area and you will find a "Dead Man" lying in the sand. The body possesses a journal, the "Traveler's Journal". When you read this journal, you will trigger the quest "The Talking Statues". You will continue this quest line at a later time. [Note: you want to read every book, letter, parchment or whatever that you can pick up. These certainly may contain background information, but also they often contain clues, start quests, give you crafting recipes or even XP rewards]

Continue to the northwest from the dead body and you will find some stairs. As you ascend the stairs, you will have your first encounter with some of the creatures of the game. You will see an "Unidentified Mage" and some "Unidentified Combatants" running from a cave entrance. They are babbling something about stealing a Stone. When they notice you, the Mage conjures a Cursed Lieutenant and 2 Cursed Servants to impede your progress and the Unidentified vanish. Fight the conjured skeletons and win the day.

Now you will have a choice. You can enter the nearby cave or ignore it and continue to the west. It is recommended for first time players to enter the cave. It is a tutorial for the game, to instruct you on some of the nuances and allow you to get some early loot. This Guide will have you enter the dungeon and be tutored. [Note: it is not necessary to complete the starter dungeon; there are no quests and no significant treasure.]

Tutorial Dungeon

Simply walk up to the cave entrance (Ancient Stone Gate), place your mouse cursor over it and it will be highlighted. Press your LMB and you will enter. This game is a game of exploration as well as quest solving and monster hunting. Search every nook and cranny, open every container and take everything. What you can't use, you might be able to sell for some gold. Keep items labeled "ingredient" as you will be able to use these later to craft potions and other nifty things. You, in fact, have tons of available space in your inventory, so keep everything. (You are limited by weight as to how much you can carry.) Crafting and blacksmithing in this game can be useful activities. This Guide would recommend that you read some online sources that describe crafting and smithing.

A detailed walkthrough of the starter dungeon won't be given here. During your sojourn through the dungeon, you will get periodic pop-up suggestions for what to do. Work your way through the cave, take what you find and kill a few creatures that attempt to impede your progress. The battles are fairly easy. The toughest will likely be the battle with a skeleton named "Ragequin" who pops out of a sarcophagus. Apparently, the mage you saw earlier stole a "Blood Stone" artifact from Ragequin and he wants it back. You don't have it, but he doesn't care. The battle is joined. After you kill Ragequin the first time, he will pop up again as Ragequin's Ghost. Save your game, fight the enemies to learn how this process works and reload the game if you mess up. You can even create a Saved Game in the middle of battle. Kill Ragequin and then go up the stairs and leave the dungeon.

After the Starter Dungeon

After you leave the dungeon, proceed to the west. You will eventually see a bridge with a pair of Legionnaires guarding it. You might want to ignore them at first as there are a few other tasks you can undertake here on the beach. Go due east, cross over a little stream, and continue walking. Pass under a rocky arch and continue walking until you hear someone moaning in the distance. Walk a bit further and you will see a large white shell on the beach. You can speak to the forlorn Shell, "Ishmashell". This will trigger the quest "A Shell on the Beach". Apparently it is stranded here and it wants you to toss it back into the sea. You have the choice of taking the Shell and selling it later, or you can do what it asks and throw it into the water. If you choose to toss it in the sea you will get a treasure chest as a reward. [Note: You will encounter this type of activity often during the game where, during a conversation or some other activity, you will be given a choice as to how to proceed or accomplish the activity. This is role playing at its finest.]

From the Shell's location, continue to the west and south. You will soon come upon a "Waypoint Portal" (Cyseal Gate).

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