Navigate the Gorgons' Labyrinth, conquer the jumping puzzle, and face Atheon, Time's Conflux in Destiny: The Taken King's Part 32 walkthrough. Includes mechanics and strategies.
You will receive some loot and gain access to the Gorgons' Labyrinth. You receive a checkpoint for defeating the Templar.
The Gorgons' Labyrinth
Locating Treasure
The objective is to make it past the Gorgons, a Harpy variation, without being seen or heard. Notifying any one of them causes it to cast Gorgons' Gaze which kills everyone and forces a restart at the checkpoint. There are Loot Chests in here though, so get them before leaving! Start by going down the river until the path splits. Take the right path and have a Hunter stealth up to ensure it's alright to move up, be sure not to sprint. At the end of the hallway is a set of stairs that leads to a large platform, centered on this is a Loot Chest.
Start back again from the beginning and go left this time. Cross the river to the left and into a crevass. From here you'll simply need to leap back and forth up the narrow area, use the middle platform to elevate to the top. Simply run to the end of the cave to find the second Loot Chest. Head back to the beginning now so you can leave.
Escaping the Labyrinth
From the entrance, head up to the big rock in front of you. Have a Hunter check up that it's safe then look towards the back where you'll see four large pillars. Sneak past the Gorgon when it starts to head back to the right. Follow it a ways to the right and behind a rock is an opening that leads to the next area, a jumping puzzle. You will receive a checkpoint for exiting the Gorgons' Labyrinth.
Jump Puzzle
Navigating the Platforms
There are floating platforms that will appear and disappear at intervals, requiring you to quickly navigate them. Head off to the left and wait for the platform to appear in front of you. Begin making your way progressively and swiftly to the next platform that appears until you can leap to the wall on the right side. Hug the wall, it gets pretty narrow but eventually you'll be able to leap to other side safely. For reaching the otherside you will receive a checkpoint.
Atheon, Time's Conflux
Atheon Mechanics and Terminology
- Gatekeeper - This enemy needs to be defeated in order to gain access to the Sync Plates. There is one in the present, one if the past, and one in the future.
- Sync Plate - These plates work like at the beginning of the raid. You'll need to control them in order to open the Time Gates.
- Time Gate - The left gate leads to the past and the right gate leads to the future.
- Oracle - Like in the Templar fight, Oracles can spawn but only if you lose control of the Sync Plate. In the past or present during Phase 2 there will be a large number of these.
- Relic - A Relic like you used in the Templar battle will appear in either the past or future once a Gatekeeper has been defeated. It is brought to the present to assist the Guardians.
- Marked by the Void - This is a debuff acquired from being in the past or future after killing the Gatekeeper. This is cleansed by the Relic.
- Supplicants - These are Harpies that are kamikaze, dashing in and exploding near you. With that in mind, they are a priority.
- Enrage - After about 10 minutes, Atheon will enrage. This means that Supplicants will begin to spawn at the back of the room where you entered.
- Time's Vengeance - After destroying the final Red Oracle all players receive a 30 second buff that increases damage output to Atheon by about 5 times. Super and Grenade cooldowns are near non-existent so you'll be able to go all out.
Phase 1 - Kill the Gatekeeper
The first phase is pretty simple. Just kill the Hobgoblins and Goblins, then down the Gatekeeper because more enemies will continue to spawn. The trick to the battle begins with next phase.
Phase 2 - Collect the Relics
There are two Time Gates in this area and you'll need to go through both of them. Like in the initial entry to the Vault of Glass, you'll need to open up the Time Gate by standing on the corresponding Sync Plate. Start with the left side, this take you to the past where everything is desert-like. You'll want to have four people defend the Sync Plate, if a Praetorian enters and the Vex take over then a Red Oracle will spawn above the portal which must be defeated or it will wipe the party. Two people will enter the portal and defeat the two Praetorians and Goblins, then defeat the Gatekeeper. At the back of the area is a Relic. With the Gatekeeper defeated you will be Marked by the Void, so the Relic wielder must use L1/Left Trigger (Grenade) to place up a barrier that cleanses the Mark.
The players inside will exit and the Sync Plate no longer needs to be defended. A Conflux will spawn once this happens so two players need to defend the Conflux, two need to defend the right portal, and the Relic wield
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