Learn Destiny: The Taken King PvP basics, including stat prioritization, weapon choice, and how the Motion Tracker works.
Walkthrough
- 1Equipping for PvP: In normal Crucible matches, Level, Attack, and Defense stats do not matter. When Level Advantages are enabled, these stats apply but less heavily than in Player vs Environment (PvE) scenarios. Equip gear that boosts Discipline, Intellect, or Strength to reduce the cooldown of your Melee Modifier, Grenades, or Super Abilities, depending on your preference. You can change gear on the fly, but you will lose all ammo for your current weapon. This allows for swapping between short-range weapons and Sniper Rifles based on the map.
- 2Interfacing with the Motion Tracker: The Motion Tracker (a part of your Heads-Up Display or HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) is crucial in the Crucible. The inner circle shows activity within 8 meters, the wedge up to 23 meters, and the outer ring 24 meters or more. Use this to gauge enemy proximity. Aiming down the sights at a target reveals a red nameplate for enemies and a gold one if their Super Ability is ready.
- 3Stat Prioritization: Agility allows you to outrun and outmaneuver opponents, useful for closing distance with a Titan for melee or for a Bladedancer's quick attacks. Armor is more critical, as higher Armor lets you win firefights where damage output is equal, by reducing the damage you take. Recovery is also vital for quickly re-engaging after exchanges with multiple enemies. Prioritize Armor and Recovery for the best chances of winning.
- 4Movement Strategies: Be cautious with Double Jumps and Triple Jumps in PvP, as they can leave you exposed while airborne. The Hunter's Double Jump allows for mid-air direction changes, which is an exception. Blink is effective but has a cooldown of twice every 10 seconds; do not rely on it to escape if it might be on cooldown. Crouching reduces your pings on the Motion Tracker, making you harder to locate. In Control, crouching after capturing a Control Point helps conceal your position. Sliding is useful for evading attacks and closing distance for weapons like Hand Cannons or Shotguns.
- 5Grenades, Melee, and Super Abilities: Grenades can force opponents into disadvantageous positions or secure kills. Seeker grenades can reveal enemy positions on the Motion Tracker. Persistent grenades are good for choke points, such as placing one in a doorway to catch pursuers. Blast grenades deal instant damage and are best used when landing near the target. Sticky grenades are difficult to use but an enemy stick almost always results in a kill. Melee attacks are important; after an enemy loses their shield, two melee strikes are typically fatal. Modifiers can inflict damage over time (like a Hunter's Knife Throw to the head) to prevent an enemy from entering Recovery, allowing you to track them. Be careful when attempting to melee directly, as Shotguns and Fusion Rifles can quickly kill you, and charging an enemy makes you an easy target. Super Abilities are powerful and often result in instant kills. They can be used a few times per match, especially with reduced cooldowns or good play. They are excellent for taking or defending areas, and can wipe out groups defending a Control Point. The Titan's Ward of Dawn is effective for simultaneously blocking and defending points.
- 6Primary Weapon Choice: Auto Rifles with high stability and Pulse Rifles are popular due to their rapid and often accurate fire. Scout Rifles and Hand Cannons are effective for their ability to secure kills with one or two headshots, though missing can be costly if exposed. Auto Rifles excel at short to mid-range, allowing for repeated headshots and often requiring only half a clip to kill an opponent, with room for error due to full-auto fire. Pulse Rifles are best at mid-range, offering more damage and accuracy than Auto Rifles at this distance, but can struggle up close unless headshots are consistent due to their three-round burst. Scout Rifles are effective at medium to long range.
Tips
- Prioritize Armor and Recovery stats for survivability in firefights and quick re-engagement.
- Use the Motion Tracker and enemy nameplates (red for enemies, gold for ready Super Abilities) to anticipate enemy movements.
- Be mindful of jump ability cooldowns in PvP, especially Blink, and use crouching and sliding to your advantage.
- Experiment with different grenade types (Seeker, Persistent, Blast, Sticky) to find what best suits your playstyle and the situation.
- Melee attacks are a powerful finisher after shields are broken, but be cautious of close-range enemy weapons.
- Super Abilities are game-changers; use them strategically for area control or to eliminate multiple opponents.
- Choose primary weapons that match the engagement range: Auto Rifles for close to mid-range, Pulse Rifles for mid-range, and Scout Rifles for medium to long-range.
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