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Part 10
Destiny: The Taken King

Part 10

Destiny: The Taken King Part 10 covers Gold Loot Chests, the A Guardian Rises mission, and the Restoration mission. Learn enemy tactics and rewards.

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Destiny: The Taken King Part 10 covers Gold Loot Chests, the A Guardian Rises mission, and the Restoration mission. Learn enemy tactics and rewards.

Gold Loot Chest #3

Location: Mothyards. In the crevice leading from the Mothyards to the Forgotten Shores, look for weak streams flowing off the cliffs. On the second turn, one of these streams covers a cave containing the Gold Loot Chest.

Gold Loot Chest #4

Location: Forgotten Shores. At the base of the cliff below the Terrestrial Complex, next to the water, you will find a Gold Loot Chest.

Gold Loot Chest #5

Location: The Devils' Lair. Inside the Devils' Lair, search underneath the platform on the right to find the Gold Loot Chest. This is easier to collect after defeating Sepkis Prime.

A Guardian Rises

Cosmodrome - Old Russia, Earth

After choosing your class and designing your character, an opening cutscene (a non-interactive cinematic the game plays automatically) will play where you meet your personal Ghost. You are unarmed and pursued, so follow your Ghost's lead towards the objective: the great wall. Stay on the upper left, avoiding the piles of cars below. Enter the building; your Ghost will illuminate the area, but this also alerts the Fallen to your presence.

The Breach

The gate to your right will open. Burst through and collect the rifle to defend yourself. Ahead, you will fight Fallen Dregs (short enemies that use rifles and melee) and Vandals (enemies that fire pulses and have more health). Both Dregs and Vandals can be shot in the headshot (a shot that lands on the enemy's head, usually an instant kill) for critical damage; focus on Vandals or rush Dregs with melee. Across the walkway is a loot chest containing a Special Weapon that uses Special Ammo. White ammo boxes are for your Primary weapon, and green boxes are for Special Ammo. Turn the corner and you will encounter trip mines outlined with lasers. Crouch and strafe through the area, firing at Fallen enemies.

The Divide

Head outside through the spinning fans after clearing the Fallen. This area is open with many places to hide. Fallen will arrive from a dropship; use the cover (press the cover button to crouch behind walls or objects) to pick off Vandals and rush Dregs for melee. Your objective is the far left of the area, but feel free to explore. You should be nearing Level 2. Upon leveling up, go to the Character Screen and upgrade your Level 2 ability to gain access to your grenade. Clear more Fallen in small rooms to reach the area boss.

Rahn, Devil Captain

The fight area has pillars for cover. Eliminate lesser Fallen, then reload. Use a grenade to lower Rahn's shield, then fire bursts at his head to stagger him and cause him to warp. As the first boss, Rahn is not overly challenging. Use pillars for cover to regenerate health if you take too much damage. After clearing all enemies, you will be sent into orbit.

Restoration

Location: Old Russia, Earth

Fireteam: 1-3 Players

Level Requirement: 2

Rewards: XP +1800, XP +2200 (Heroic)

The Steppes

This mission begins in a large open area with cliffs, valleys, sheds, bunkers, and Fallen enemies. The middle sections are in a Public Area where you may team up with other Guardians. Enemies here respawn (be brought back to life at a checkpoint after death) over time. Head past a large shed to a crashed ship; your Ghost will inspect it. Enter the large shed you passed earlier and clear out the Fallen, using a grenade to flush them out. Take the steps down to encounter more Fallen and a map your Ghost will scan, which is the overhead map for selecting missions. Climb back up, watching for Fallen that may have entered the shed. Return to your landing point and enter the large installation via the stairs on the side. The first gold loot chest is on a table to your left upon entering.

Dock 13 - Darkness Zone

A Darkness Zone (a private area where only you and your Fire Team fight hordes of enemies) is a private area where if you die, you will respawn back outside the area and must progress through it again. This first area is not too difficult.

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