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Part 2
Destiny: The Taken King

Part 2

Explore Destiny: The Taken King classes, subclasses, and grenade abilities. Learn about Titan, Hunter, and Warlock skills and their damage.

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Explore Destiny: The Taken King classes, subclasses, and grenade abilities. Learn about Titan, Hunter, and Warlock skills and their damage.

Walkthrough
  1. 1
    When creating your character in Destiny: The Taken King, choose your race (Exo, Awoken, Human) and gender based on your preference, as these choices offer no gameplay benefits.
  2. 2
    Select one of the three available classes: Hunter, Warlock, or Titan.
  3. 3
    Each class has a primary set of skills and a subclass, which becomes available at Level 15.
  4. 4
    All classes can use the same weapons, but some armor is class-specific and can provide bonuses when upgraded.
  5. 5
    Each subclass can equip up to three grenades.
  6. 6
    The base recharge time for grenades is 50 seconds, which can be reduced to 25 seconds with sufficient Discipline from equipment.
  7. 7
    Grenades generally deal full damage at the epicenter of their blast, with damage tapering off further away. Some grenades have unique damage applications beyond simple explosions.
  8. 8
    The damage values provided are based on PvE enemies at an equal level on Normal difficulty, without gear bonuses, and are also reflective of PvP where level bonuses are negated.

Grenade Details:

  • Titan Grenades:
    • Flashbang Grenade: Blinds opponents in PvP and disorients enemies in PvE. Deals 140 damage. Radius: 7m.
    • Pulse Grenade: Deals damage in pulses (200 damage total, 50x4). Has no damage falloff. Aftershock can add a pulse. Radius: 5m.
    • Lightning Grenade: Deals four pulses of 100 damage each (400 total). Aftershock adds a pulse. Has no damage falloff. Radius: 12m.
    • Magnetic Grenade: Deals two explosions of 100 damage, then 80 damage. Deals an additional 65 damage if the target is stuck. Radius: 5m.
    • Spike Grenade: Deals rapid pulses for 100 damage per second, lasting 4 seconds with no damage falloff. Radius: 12m.
    • Suppressor Grenade: Shuts down player abilities for 10 seconds and disables enemies in PvE. Ultra enemies are not affected. Deals 140 damage. Radius: 7m.
  • Hunter Grenades:
    • Incendiary Grenade: Deals 115 damage initially, followed by 5 ticks of 5 damage over 5 seconds. (140 total). Radius: 7m.
    • Swarm Grenade: Releases 5 seeker drones that deal 7 damage per hit, hitting twice, then exploding for an additional 7 damage, maximizing at 245 damage. Radius: 7m.
    • Tripmine Grenade: A proximity grenade that explodes instantly if a target is stuck. Deals 160 damage (225 if stuck). Radius: 12m.
    • Flux Grenade: Deals 100 damage, with an additional 65 damage if the target is stuck. Radius: 5m.
    • Skip Grenade: Releases four bouncing drones that attack twice for 7.5 damage each, then explode for another 15 damage, maximizing at 120 damage. Radius: 7m.
    • Arcbolt Grenade: Deals 80 damage to up to three targets; bolts may arc to additional targets. Radius: 8m.
  • Warlock Grenades:
    • Vortex Grenade: Deals damage in rapid pulses for 100 damage per second, lasting 3.5 seconds (can be extended to 6 seconds with Vortex Mastery). Radius: 4m.
    • Scatter Grenade: Detonates on impact, releasing a cluster of Void bomblets. Deals 120-160 damage. Radius: ~9m.
    • Axion Bolt: Releases a Void Seeker at two enemies, dealing 90 damage each. Radius: 10m.
    • Solar Grenade: Deals rapid damage in pulses for 100 damage per second, lasting 3.5 seconds with no damage falloff. Radius: 4m.
    • Firebolt Grenade: Deals 80 Solar damage to four targets. Radius: 8m.
    • Fusion Grenade: Deals 100 damage, with an additional 65 damage if the target is stickied. Radius: 5m.

Melee Abilities:

  • Titans and Hunters lunge forward for their melee attacks, while Warlocks step forward and project Solar or Void energy.
  • These attacks deal 100 damage each.
  • Hunters have a unique melee ability: Throwing Knife. If in close proximity for a melee attack, the knife is not thrown, and the modifier is saved.
  • The Throwing Knife has a chance for a precision hit, dealing 130 damage.
  • When the Throwing Knife modifier is down, both Titan and Warlocks use a regular melee attack.

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