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Walkthrough
Dead Cells

Walkthrough

Navigate Dead Cells' procedurally generated worlds! Learn enemy patterns, find guaranteed objectives like timed doors, and understand biome progression to survive.

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Navigate Dead Cells' procedurally generated worlds! Learn enemy patterns, find guaranteed objectives like timed doors, and understand biome progression to survive.

Hey there! So, Dead Cells is a roguelike, which means things change every time you play. Because of that, I can't give you a super detailed, room-by-room guide like I usually do. The levels and enemies shuffle around, but don't worry! I can still give you the lowdown on what to expect, the general strategies that work, and point out the things that *always* show up, no matter how random the run gets.

You'll always face a specific set of enemies in each biome, even if their exact placement is different each time. Think of it like this: the game pulls from a specific enemy 'menu' for each area. So, even if the room layout is totally new, you can use the same tactics to deal with the baddies. Most enemies have predictable attack patterns, and once you learn 'em, you'll be able to handle them no matter where they pop up.

There are also some things that are guaranteed to be in a level, even if their location shifts. For example, in the Promenade of the Condemned, there's always a timed door that holds a specific blueprint. And in the very first biome, Prisoner's Quarters, there's always an alternate exit leading to the Toxic Sewers. These constants are super helpful, even if you have to hunt around for them a bit each run. This guide will cover those consistent objectives, any tricky obstacles, and general combat tips for each biome.

The order of the biomes themselves is also fixed. After Prisoner's Quarters, you'll always head to one of two second-level biomes, and you can't explore the other one in that same run. The same applies to the third and fourth levels. Below's a table showing all the biomes, where they fit into a run, and how to get to them. It's super important to know this progression!

BiomeEntrancesExitsRune
First Level
Prisoners' QuartersNonePromenade of the Condemned (No Requirement), Toxic Sewers (Vine Rune Required)None
Second Levels
Promenade of the CondemnedPrisoners' QuartersThe Ramparts (Vine Rune), The Ossuary (Teleportation Rune), Prison Depths (Spider Rune)Vine
Toxic SewersPrisoners' QuartersThe Ramparts (No Requirement), Ancient Sewers (Ram Rune)Teleportation
Third Levels
RampartsPromenade of the Condemned, Toxic SewersBlack Bridge (No Requirement), Insufferable Crypt (Three Boss Stem Cell door)None
Prison DepthsPromenade of the CondemnedThe Ossuary (No Requirement)None
OssuaryPromenade of the Condemned, Prison DepthsBlack Bridge (No Requirement)Ram
Ancient SewersToxic SewersInsufferable Crypt (No Requirement)None
Fourth Levels
Black BridgeThe Ramparts, The OssuaryStilt Village (No Requirement), Slumbering Sanctuary (Spider Rune)Challenger
Insufferable CryptAncient Sewers, The RampartsSlumbering Sanctuary (No Requirement), Graveyard (Spider Rune)None
Fifth Levels
Stilt VillageBlack BridgeClock Tower (No Requirement), Forgotten Sepulcher (Teleportation Rune)None
Slumbering SanctuaryBlack Bridge, Insufferable CryptClock Tower (No Requirement), Forgotten Sepulcher (No Requirement)Spider
GraveyardInsufferable CryptForgotten Sepulcher (No Requirement)None
Sixth Levels
Clock TowerStilt Village, Slumbering SanctuaryClock Room (No Requirement)None
Forgotten SepulcherStile Village, Slumbering Sanctuary, GraveyardClock Room (No Requirement)None
Seventh Level
Clock RoomClock Tower, Forgotten SepulcherHigh Peak Castle (No Requirement)None
Eighth Level
High Peak CastleClock RoomThrone Room (No Requirement)None
Ninth Level
Throne RoomHigh Peak CastleNoneHomunculus

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