Explore the comprehensive Skill List for Dead Cells. Discover stats, costs, damage, cooldowns, and blueprint locations for every skill, including traps, grenades, and powers.
Skills in Dead Cells are secondary attacks assigned to shoulder buttons, offering crucial support or even primary damage depending on your build. Acquainting yourself with various skills can significantly ease your runs. This guide details every skill, its element, unlock cost, damage output, and blueprint location. For blueprint locations, refer to the Enemy List section.
| Name | Cost | Element | Notes | Base Damage | Special Notes | Cooldown Time (s) | Blueprint Location |
| Deployable Traps | |||||||
| Barnacle | 40 | Tactics | Shoots enemies who pass beneath it. | 52 DPS | N/A | 10 | Dropped by Thorny (1.7%) |
| Cleaver | 30 | Brutality/Tactics | Inflicts bleeding (X DPS for 1.8 sec) on enemies that walk over it. | 35 DPS | 6 bleeding DPS | 10 | Dropped by Runner (1.7%) |
| Crusher | 30 | Tactics/Survival | Violently crushes any enemies caught in its area of effect | 200 | N/A | 14 | Dropped by Lacerator (0.4%) |
| Double Crossb-o-matic | 15 | Tactics | Shoots at 2 nearby enemies at the same time. Each shot inflicts X DPS. | 40 DPS | N/A | 10 | Dropped by Zombie (0.4%) |
| Explosive Decoy | 40 | Tactics | Disappear for 2.5 sec and leave an explosive decoy in your place which attracts all nearby enemies. Explodes after 2.5 sec. | 110 | N/A | 20 | Dropped by Protector (0.4%) |
| Flamethrower Turret | 30 | Brutality/Tactics | Burns nearby enemies (X DPS for 2 sec) | N/A | 10 burning DPS | 12 | Dropped by Shocker (0.4%) |
| Heavy Turret | 40 | Tactics | Shoots at nearby enemies. You inflict +15% more damage if you're near the turret. | 60 DPS | N/A | 10 | Dropped by Slasher (0.4%) |
| Sinew Slicer | N/A | Tactics | Fires spinning blades at nearby enemies, inflicting bleeding (X DPS for 1.5 sec). | 20 DPS | 6 bleeding DPS | 10 | Unlocked at start of game. |
| Wolf Trap | N/A | Tactics/Survival | Throws 2 traps that immobilize enemies and increase the damage they take (X DPS for 6.5 sec). | 40 DPS | N/A | 14 | Unlocked at start of game. |
| Grenades | |||||||
| Cluster Grenade | 40 | Brutality | Breaks into 6 bombs (X damage each) | 42 damage/ bomb | N/A | 16 | Dropped by Slasher (1.7%) |
| Fire Grenade | 20 | Brutality | Burns nearby enemies (29 DPS for 3 sec). | 12 | 25 burning DPS, Damage reduction | 16 | Dropped by Grenadier (1.7%) |
| Hunter's Grenade | 150 | Brutality | Use this to annoy a monster. When its health is down to 40% or less, use "Blueprint Extractor". | No damage | A hit causes a blueprint extractor to emerge | N/A | Purchased from the Collector |
| Ice Grenade | N/A | Brutality/Tactics | Freeze its victims. | 35 | Freezes enemies in blast range for 5 sec. | 18 | Unlocked at start of game. |
| Infantry Grenade | N/A | Brutality | Inflicts moderate damage. | 55 | N/A | 5.8 | Unlocked at start of game. |
| Magnetic Grenade | 40 | Brutality | Attracts everything nearby. | 12 DPS | N/A | 16 | Dropped by Grenadier (0.4%) |
| Oil Grenade | 20 | Brutality | Inflicts X damage and covers nearby enemies with flammable oil. | 40 | Enemies covered in flammable oil. | 8 | Dropped by Hammer (0.4%) |
| Powerful Grenade | 20 | Brutality/Survival | Causes a large explosion. | 70 | N/A | 15 | Dropped by Bombardier (10%) |
| Root Grenade | 40 | Brutality/Tactics | Root nearby enemies to the ground (X DPS for 3 sec). | 30 DPS | Enemies immobilized. | 16 | Timed door in Black Bridge |
| Stun Grenade | 60 | Brutality/Tactics | Stuns enemies (2 sec). | 20 | Enemies stunned, damage reduction | 18 | Hidden area in the Ramparts |
| Swarm | 30 | Brutality/Survival | Summons a swarm of small biting creatures to attack for you. | N/A | Biters start at 16 DPS per biter | 10 | Dropped by Disgusting Worm (0.4%) |
| Powers | |||||||
| Aura of Laceration | 60 | Tactics | Deals damage to nearby enemies. | 85 DPS | N/A | 30 | Complete 5 Daily Runs on different days |
| Blueprint Extractor | N/A | Tactics | Use this on a monster transformed by the Hunter's Grenade with less than 40% health remaining. | N/A | Use after Hunter's Grenade on an enemy with less than 40% health to extract missing blueprints | N/A | Drops automatically after Hunter's Grenade hits |
| Corrupted Power | 40 | Tactics/Survival | Adds damage (+X DPS for 8 sec) with each attack. You take +30% damage during this time. | 50 DPS | Damage reduction. | 30 | Dropped by Protector (0.4%) |
| Death Orb | 35 | Tactics | Creates a slow moving but devastating orb. | 100 DPS | N/A | 16 | Dropped by Cleaver (0.4%) |
| Grappling Hook | 35 | Tactics/Survival | Drags an enemy to you. The next (melee attack on the enemy inflicts +60% DPS) | N/A | N/A | 6 | Dropped by Catcher (0.4%) |
| Knife Dance | 20 | Brutality/Tactics | Launches a storm of knives around you, causing bleeding (X DPS for 4 sec). | N/A | 40 bleeding DPS per hit | 16 | Dropped by Bat (0.4%) |
| Phaser | 35 | Brutality/Tactics | Teleports you behind the enemy. The next attack inflicts +X damage. | 70 | N/A | 3.6 | Dropped by Runner (0.4%) |
| The Night Light | N/A | N/A | Deploys a lantern that grants light which diminishes after a while. | N/A | Damage reduction. | 120 | Can only be picked up at start of Forgotten Sepulcher (no blueprint) |
| Tonic | 60 | Tactics/Survival | Heals X HP and fully protects you for 4 sec. | N/A | Base amount of health healed is 20 HP. Damage reduction. | Only one use p | |
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