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Part 30
Dark and Darker

Part 30

Explore Dark and Darker spells like Iron Rust Rot and Lightening Find You!, and learn about spellcaster types. Full list available.

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Explore Dark and Darker spells like Iron Rust Rot and Lightening Find You!, and learn about spellcaster types. Full list available.

Spellcaster Types:

  • Fullmage (Human): Battlemage, Healing Mage, Metamage, Elementalist
  • Halfmage (Human): Alchemist, Charlatan
  • Fullmage (Elf): Spellweaver, Ranger
  • Halfmage (Elf): Fighter

Offensive Spells:

  • Fulminar Lightning Bolt (CL/IN/AG): Creates a targeted bolt of magical damage that pierces any armor.
  • Ignifaxius Burst of Flame (CL/ST/CN): A ray of elemental fire shoots from the spell caster’s hands, striking the targeted opponent.
  • Ignisphaero Fireball (CO/IN/CN): Creates a mighty fireball that affects both friendly and enemies. NOTE: Very long time to cast.
  • Iron Rust Rot (CL/CH/AG): Flaws and brittles opponents' weapons for a limited period of time (180 seconds). Great to disarm enemies!
  • Lightening Find You! (CL/IN/AG): Bewilders the target with a wild lightning storm, drastically reducing their combat values and attributes for a limited period of time. NOTE: Low damage, but reduces enemy attributes, attack, parry, etc.
  • Paralysis Stiff as Stone (IN/CH/ST): Turns enemies to stone for a certain period of time, making them impervious to attack. Perfect against bosses and bosses surrounded by helpful hands.
  • Thunderbolt (IN/AG/CN): Creates a targeted bolt of magical damage that pierces any armor.

Domination Spells:

  • Horriphobus Phantasm (CO/IN/CH): Appears as a terrifying figure to opponents, causing fear.
  • Master of Animals (CO/CO//CH): Renders attacking animals calm and docile.
  • Meek You Be (CO/CH/CH): Temporarily makes enraged animals lethargic and not inclined to attack.
  • Sleep of a Thousand Sheep (CL/CH/CH): Places a living being in a deep magical sleep. The target awakes immediately if attacked. NOTE: Good in theory, bad in practice.

Healing Spells:

  • Balm of Healing (CL/IN/CH): Heals all the target’s wounds and damage, depending on the astral energy used.
  • Calm Body, Calm Spirit (CL/CH/CN): The target falls into a deep, recuperative sleep and awakes soon after, completely recovered from their wounds. NOTE: Great way to avoid Treat Wounds checks.
  • Clarum Purum (CL/CL/CH): Magically dissolves all poisonous substances in the patient’s blood, halting the effects of poison. NOTE: Great way to avoid Treat Poison checks.

Special Magic:

  • Analytica Arcana (CL/CL/IN): Identifies magical objects by analyzing their influence matrix.
  • Restore Attributes (CL/IN/CH): Restores attributes reduced by wounds or magic. NOTE: Perfect spell for all type of problems.
  • Foramen Foraminor (CL/CL/DE): Opens locked chests and locks using arcane powers. NOTE: A perfect replacement for picking locks.
  • Light in the Darkness (CL/CL/DE): Collects ambient light and binds it in a moving, light blue sphere. NOTE: Can only be cast on the mage!?

Summoning Spells:

  • A Helpful Paw (CO/IN/CH): Summons animal aid from the immediate environment that will fight with the caster. The summoned creature depends on the caster's level:
    • Level 1-2: Wolf Rat
    • Level 3-4: Wolf
    • Level 5-6: Black Wolf
    • Level 7-8: Boar
    • Level 9-10: Wild Boar
    • Level 11-12: Bear
    • Level 13-14: Black Bear
    • Level 14-17: Spirit Bear
    NOTE: Powerfull. By pressing . and clicking on a target, you can keep the summon concentrating on one enemy.
  • Duplicatus Double Vision (CL/CH/AG): Creates an illusory copy of the target that mirrors its movements, confusing attackers.
  • Eclipsus Shadow Force (CO/CL/CN): The magician’s shadow is imbued with its own life force and loyally defends them. NOTE: Weak.
  • Elemental Minion (CO/CL/CH): Summons a fire elemental that fights loyally by the caster's side. NOTE: Weak at lower levels.
  • Dancing Sparkle Swarm (IN/CH/DE): Engulfs the target in small, dancing sparks, distracting opponents and making it harder to land a blow. NOTE: The spell has a different name in the English variant, aka Fandango of Fireflies.
  • Skeletarius (CO/CO/CH): Summons undead help from the realm of the dead. NOTE: Until level 11, it is a strong melee character; after that, a weak mage.
  • Summon Djinn (CO/CL/CH): Calls on a powerful Djinn to aid in battle. NOTE: Fights with a iatagan and casts lightning spells at 18 points investment.
  • Tlaluc’s Pestilential Breath (CO/IN/AG): Creates a cloud of stinking gas that damages targets with poison and risks unconsciousness.

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