Explore Dark and Darker's Part 26, detailing weapon types like Sabers, Spears, Swords, and Staves, alongside crucial Melee Special Abilities including Offensive and Defensive Combat lines.
This section details various weapon types and special combat abilities in Dark and Darker.
Weapon Categories:
- Sabers: Primarily for slashing, rarely piercing. Single-edged blade. Includes cleavers to cavalry swords. (Melee, Special, EC-2, D)
- Spears: Short blade on a long shaft, suited for thrusting and piercing. Includes pikes and halberds. Two-handed, cannot be used with shields. (Melee, Special, EC-3, D)
- Staves: Simple or reinforced wooden staff, effective in skilled hands. Two-handed, cannot be used with shields. (Melee, Special, EC-2, D)
- Swords: Bladed weapons, half a pace to one and a quarter pace long, mostly double-edged. Designed for hacking and stabbing, with crossguards for defense. (Melee, Special, EC-2, E)
- Throwing Weapon: Specially balanced knives, daggers, stars, or axes suitable for throwing. (Ranged, Base, EC-2, C)
- Two-handed Axes/Maces: Heavy striking surface for forceful impact. Not designed for piercing or jabbing, restricted parrying. Cannot be used with a shield. (Melee, Special, EC-3, D)
- Two-handed Swords: Long bladed weapons predominantly for thrusting, also adequate for parrying. (Melee, Special, EC-2, E)
Special Abilities (Melee): Offensive Combat Line
This line focuses on aggressive fighting, landing multiple blows quickly. It provides a bonus to Attack Value (AV) but increases Endurance Point (EP) cost per attack and cannot be activated with a defensive stance.
- Offensive Combat I: +2 AV, 2 EP per attack. Requires Base AV 7. Leveling Points: 100.
- Offensive Combat II: +4 AV, 4 EP per attack. Requires Base AV 8, Offensive Combat I. Leveling Points: 200.
- Offensive Combat III: +6 AV, 6 EP per attack. Requires Base AV 9, Offensive Combat II. Leveling Points: 300.
Usable Weapon Talents for Offensive Combat: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords.
Special Abilities (Melee): Defensive Combat Line
This line focuses on protecting oneself and studying opponents for counter-strategies. It provides a bonus to Parry Value (PA) but increases Endurance Point (EP) cost per parry and cannot be activated with an offensive stance.
- Defensive Combat I: +2 PA, 2 EP per parry. Requires Base PA 6. Leveling Points: 100.
- Defensive Combat II: +4 PA, 4 EP per parry. Requires Base PA 7, Defensive Combat I. Leveling Points: 200.
Usable Weapon Talents for Defensive Combat: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content