Explore Dark and Darker's Part 29, detailing defensive skills like Armor Use and Shield Fighting, alongside a comprehensive list of Attribute and Battle Magic spells.
This section details various passive skills and active spells in Dark and Darker, focusing on defensive capabilities and magical enhancements.
Armor Use Skills:
- Armor Use I: Reduces encumbrance by 1, requires Strength 12. Grants a small bonus to encumbrance.
- Armor Use II: Reduces encumbrance by 2, requires Strength 13, Armor Use I. Grants a medium bonus to encumbrance.
- Armor Use III: Reduces encumbrance by 3, requires Strength 14, Armor Use II. Grants a large bonus to encumbrance.
Shield Fighting Skills:
- Shield Fighting I: Grants +2 Shield Parry, allows parrying 2 attacks, requires Base PA 6. Enables fighting with a single-handed weapon and shield.
- Shield Fighting II: Grants +4 Shield Parry, allows parrying 2 attacks, requires Base PA 7, Shield Fighting I. Enhances shield parrying abilities.
- Shield Fighting III: Grants +6 Shield Parry, allows parrying 2 attacks, requires Base PA 8, Shield Fighting II. Masters the art of shield fighting.
Attribute Spells: These spells temporarily increase specific attributes. Only one attribute increase can be maintained at a time.
- Attributio Courage (CO/CL/CH): Increases courage.
- Attributio Cleverness (CL/CL/CH): Increases cleverness.
- Attributio Intuition (CL/CH/IN): Increases intuition.
- Attributio Charisma (CL/CH/CH): Increases charisma.
- Attributio Dexterity (CL/CH/ST): Increases dexterity.
- Attributio Agility (CL/CH/AG): Increases agility.
- Attributio Constitution (CL/CH/CN): Increases constitution.
- Attributio Strength (CL/CH/ST): Increases strength and adds extra damage.
- Eye of Eagle, Ear of Lynx (CL/IN/DE): Improves perception tests by remaining spell points.
- Elfenword Silkenspeech (CL/IN/CH): Reduces resistance when seeking information.
- Fastness of Body (IN/AG/CN): Increases natural armor rating. Can make an elf in leather armor significantly more protected than a dwarf in chain mail.
- Gardianum Magic Shield (CL/IN/CN): Creates a protective dome against hostile spells for all within range.
- Hawkeye Marksmanship (IN/DE/AG): Creates a spiritual link to improve ranged combat targeting.
- Ice Cold Warrior (CO/IN/CN): Increases armor rating and willpower, ignores damage during frenzy, but suffers all damage upon spell expiration. Can be cast on others.
- Move as the Lightening (CL/AG/CN): Significantly accelerates target's movements, appearing graceful but blurry.
- Plumbumbarum Heavy Arm (CH/AG/ST): Reduces enemy speed and attack values.
- Psychic Focus (CO/CL/CN): Increases resistance to magic.
- See True and Pure (CL/IN/CH): Allows sensing opponent's feelings and mood.
Battle Magic Spells:
- Aerofugo Vacuum (CO/CN/ST): Creates a vacuum sphere causing suffocation damage and potential unconsciousness. Can knock down enemies for 2 rounds.
- Corpofrigo Cold Shock (CH/AG/CN): Drains body heat, drastically reducing combat values and attributes.
- Culminatio Ball of Lightning (CO/IN/DE): Channels the power of a raging t [spell description truncated in source]
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