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Part 19
Dark and Darker

Part 19

Explore the diverse classes in Dark and Darker, including Elves, Dwarves, Pirates, Soldiers, Warriors, and Battlemages. Learn their stats, skills, and starting equipment.

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Explore the diverse classes in Dark and Darker, including Elves, Dwarves, Pirates, Soldiers, Warriors, and Battlemages. Learn their stats, skills, and starting equipment.

This section provides an overview of various character archetypes available in Dark and Darker, detailing their attributes, skills, and starting gear. Each archetype is designed with unique strengths and weaknesses, influencing gameplay and combat style.

Elves

Elves are known for their agility and skill with specific weapons like spears and daggers. They possess good Dexterity and Agility, but can be uncomfortable in human company and have slow Astral Energy regeneration.

  • Attributes: Courage 14, Cleverness 10, Intuition 11, Charisma 13, Dexterity 11, Agility 16, Constitution 12, Strength 13
  • Vitality/Energy: Vitality 25, Astral Energy 31, Endurance 33, Resist Magic 5
  • Traits: Danger Sense, Slow AE-Regeneration, Social Talents Penalty
  • Skills: Sneak 2, Willpower 2, Perception 6, Animal Lore 1, Plant Lore 4, Survival 4, Treat Wounds 2, Human Nature -2, Fast Talk -2
  • Weapon Proficiencies: Daggers 5, Fencing Weapons 5, Spears 8, Brawling 4, Bow 4, Throwing Weapon 2
  • Abilities: Feint
  • Special Skills: Eye of Eagle, Ear of Lynx 0, Attributio Strength 6, Light in the Darkness 6, Meek You Be 4
  • Starting Gear: Spear, Knife, 10 x Throwing Knife, 5 x Whirlweed, Elven Leather Armor, Leather Arm Greaves, Padded Buckskin Pants, Leather Greaves, Buckskin Boots

Dwarven Mercenary

The Dwarven Mercenary is a robust fighter who excels in close combat with axes and maces, often paired with a shield. They are strong and fearless but may lack versatility and magical capabilities.

  • Attributes: Courage 13, Cleverness 10, Intuition 12, Charisma 9, Dexterity 13, Agility 11, Constitution 16, Strength 16
  • Vitality/Energy: Vitality 37, Astral Energy 0, Endurance 40, Resist Magic 4
  • Traits: Axes and Maces Bonus
  • Skills: Sneak -1, Willpower 4, Perception 0, Dwarfnose 4, Streetwise 3, Treat Wounds 0, Human Nature -2, Fast Talk 0, Blacksmith 1
  • Weapon Proficiencies: Daggers 5, Axes and Maces 10, Sabers 2, Two-handed Axes/Maces 4, Brawling 5, Throwing Weapon 3
  • Abilities: Mighty Blow, Armor Use I, Shield Fighting I
  • Starting Gear: Battle Axe, Knife, Wooden shield, Mercenary's Helmet, Shirt of Chain Mail, Red Leather Pants, Laced Boots, 5 x Simple bandages

Pirate

The Pirate is a tough and strong character, skilled with the Skraja, shields, and throwing weapons. They are less adept at social interactions and etiquette.

  • Attributes: Courage 15, Cleverness 8, Intuition 12, Charisma 10, Dexterity 12, Agility 13, Constitution 15, Strength 15
  • Vitality/Energy: Vitality 37, Astral Energy 0, Endurance 34, Resist Magic 0
  • Traits: Vitality Bonus, Low Resistance to Magic
  • Skills: Sneak 2, Willpower 0, Perception 2, Treat Wounds 1, Human Nature 2, Fast Talk -2
  • Weapon Proficiencies: Daggers 3, Axes and Maces 8, Sabers 5, Brawling 6, Throwing Weapon 6
  • Abilities: Mighty Blow, Aimed Throw, Shield Fighting I
  • Starting Gear: Skraja, 10 x Throwing Axe, Spangen Helmet, Thorwalian roundshield, Toad Vest, Thorwalian Pants, Thorwalian Water Boots, 5 x Simple bandages, Ferdok pale ale

Soldier

The Soldier is trained in army life and excels with two-handed swords. They are skilled in navigating cities but lack finesse in social situations.

  • Attributes: Courage 14, Cleverness 10, Intuition 12, Charisma 10, Dexterity 12, Agility 14, Constitution 14, Strength 14
  • Vitality/Energy: Vitality 31, Astral Energy 0, Endurance 33, Resist Magic 4
  • Traits: Lore Penalty
  • Skills: Sneak 0, Willpower 2, Perception 1, Survival 2, Streetwise -2, Treat Wounds 2, Human Nature 2, Fast Talk 1, Blacksmith 1
  • Weapon Proficiencies: Daggers 5, Axes and Maces 4, Sabers 4, Swords 3, Two-handed Swords 6, Brawling 5, Throwing Weapon 2
  • Abilities: Mighty Blow, Armor Use I
  • Starting Gear: Hand-and-a-Halfer, Knife, Leather Cap, Leather Doublet, Soldier's Gloves, Black Woolen Pants, Soldier's Boots, 5 x Simple bandages

Warrior

The Warrior is a heroic archetype, respected for their adherence to a code of honor and proficiency with heavy weapons and armor. They are versatile and respected.

  • Attributes: Courage 15, Cleverness 9, Intuition 11, Charisma 12, Dexterity 12, Agility 13, Constitution 14, Strength 14
  • Vitality/Energy: Vitality 33, Astral Energy 0, Endurance 34, Resist Magic 4
  • Traits: Swords Bonus
  • Skills: Sneak 0, Willpower 2, Perception 1, Treat Wounds 4, Etiquette 6, Human Nature 1, Fast Talk 2
  • Weapon Proficiencies: Daggers 5, Axes and Maces 4, Sabers 4, Swords 10, Two-Handed Swords 2, Brawling 5, Throwing Weapon 0
  • Abilities: Mighty Blow, Armor Use I, Shield Fighting I
  • Starting Gear: Short Sword, Knife, Wooden shield, Shirt of Chain Mail and Surcoat, Brown Leather Pants, Leather Boots, 5 x Simple bandages

Battlemage

The Battlemage is a warrior-wizard trained in practical combat magic, specializing in fiery devastation while also capable of defending themselves with a staff. They have a bonus to Willpower but a penalty to social talents.

  • Attributes: Courage 11, Cleverness 14, Intuition 13, Charisma 13, Dexterity 12, Agility 11, Constitution 14, Strength 12
  • Vitality/Energy: Vitality 31, Astral Energy 37, Endurance 30, Resist Magic 6
  • Traits: Willpower Bonus, Social Talents Penalty
  • Skills: Sneak 0, Willpower 7, Perception 1, Animal Lore 1, Plant Lore 1, Treat Wounds 1, Arcane Lore 6, Etiquette 2, Human Nature -1, Fast Talk -2
  • Weapon Proficiencies: Daggers 3, Axes and Maces 2, Sabers 0, Staves 6, Brawling 3, Throwing Weapon 0
  • Abilities: Fastness of Body 4, Attributio Dexterity 6

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