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Part 27
Dark and Darker

Part 27

Learn about Defensive Combat III, Mighty Blow, Master Parry, and Feint abilities in Dark and Darker. Understand their effects, costs, and requirements.

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Learn about Defensive Combat III, Mighty Blow, Master Parry, and Feint abilities in Dark and Darker. Understand their effects, costs, and requirements.

Defensive Combat III

Effect: +6 PA (Parry Value), Endurance Cost: 6 EP (Endurance Points) per parry.

Requires: Base PA 8, Defensive Combat II, 300 Leveling Points.

Description: This ability makes the Warrior a master in defensive combat, granting a bonus to Parry Value. It is strenuous, costing Endurance Points per parry, and prevents selecting an offensive combat stance simultaneously.

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords.

Special Abilities (Melee): Mighty Blow Line

Mighty Blow

Effect: DP x 2, Endurance Cost: 20 EP.

Requires: Strength 12, 200 Leveling Points.

Description: A massive strike aimed at the opponent's head that can cause severe damage. Requires available Endurance Points.

Usable Weapon Talents: Axes and Maces, Sabers, Swords, Staves, Two-handed Axes and Maces, Two-handed Swords.

Knock Down

Effect: Test ST/2 (Strength divided by 2) or 2 CR (Combat Rating) thrown, Endurance Cost: 14 EP.

Requires: AV 8 (Armor Value), Mighty Blow, Offensive Combat I, 100 Leveling Points.

Description: An extremely powerful blow that throws the opponent to the ground. The defender can test against half of their Strength to prevent a fall.

Usable Weapon Talents: Axes and Maces, Sabers, Swords, Staves, Two-handed Axes and Maces, Two-handed Swords.

Roundhouse

Effect: Attacks multiple foes, Endurance Cost: 25 EP.

Requires: Strength 15, Courage 12, Mighty Blow, Offensive Combat I, 100 Leveling Points.

Description: A defensive strike against multiple attackers.

Usable Weapon Talents: Axes and Maces, Sabers, Swords, Staves, Two-handed Axes and Maces, Two-handed Swords.

Strike of Wrath

Effect: DP x 3, opponent must test Strength or be knocked down, Endurance Cost: 30 EP.

Requires: Courage 15, Base AV 9, Mighty Blow, Throw Down, Offensive Combat II, 200 Leveling Points.

Description: The most powerful attack, causing massive damage but requiring considerable strength and endurance.

Usable Weapon Talents: Axes and Maces, Sabers, Staves, Two-handed Axes and Maces, Two-handed Swords.

Special Abilities (Melee): Master Parry Line

Master Parry

Effect: All Parry and Dodge maneuvers successful for 15 rounds, Endurance Cost: 15 EP.

Requires: Base PA 8, 200 Leveling Points.

Description: A simple parry that will prevent an opponent from striking the hero in the next combat round.

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords.

Wall of Blades

Effect: Four extra parries over 15 CR (Combat Rounds), Endurance Cost: 20 EP.

Requires: Master Parry, Defensive Combat I, 100 Leveling Points.

Description: An advanced parrying technique enabling the hero to carry out an additional 4 parries over the next 15 combat rounds and defend against superior numbers.

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords.

Windmill

Effect: All Parries and Dodges successful for 15 rounds, can't parry counter-attack, Endurance Cost: 25 EP.

Requires: Base PA 9, Wall of Blades, Defensive Combat II, 200 Leveling Points.

Description: This advanced fighting technique channels the force of an opponent's blow back into a powerful counter-attack.

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords.

Special Abilities (Melee): Feint Line

Feint

Effect: Parry -4, AR (Armor Rating) -2, Endurance Cost: 13 EP.

Requires: Agility 12, 100 Leveling Points.

Description: A deceptive strike where the attacker shifts the angle to slip past the opponent's guard, reducing the defender's armor value and hindering parrying.

Usable Weapon Talents: Daggers, Fencing Weapons, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Swords.

Lunge

Effect: Parry -4, Ignore AR, +1 Wound, Endurance Cost: 19 EP.

Requires: Feint, 100 Leveling Points.

Description: A thrust directed at a vulnerable or unprotected part of the opponent's body. The only defense is to parry.

Usable Weapon Talents: Daggers, Fencing Weapons, Swords, Spears.

Stormblade

Effect: Three attacks, only the first can be parried, Endurance Cost: 21 EP.

Requires: Base AV 8, Feint, Offensive Combat I, 100 Leveling Points.

Description: An aggressive combat technique allowing three consecutive strikes, only one of which can be parried.

Usable Weapon Talents: Daggers, Fencing Weapons, Sabers, Swords, Spears, Staves.

Rush

Effect: Test AG/2 (Agility divided by 2) or 2 CR (Combat Rating) thrown, cannot be parried, Endurance Cost: 22 EP.

Requires: Strength 12, Feint, Offensive Combat I, 100 Leveling Points.

Description: Rushing an opponent can force them to lose their balance. It does not cause damage. The defender can use half of their Agility to prevent a fall.

Usable Weapon Talents: Spears, Staves.

Mortal Blow

Effect: Parry -6, DP x2, Ignore AR, +2 Wounds, Endurance Cost: 30 EP.

Requires: Courage 15, Feint, Thrust, Offensive Combat I, 200 Leveling Points.

Description: A massive blow aimed at an unprotected part of the opponent's body. It is almost impossible to parry and causes massive damage. It is a strenuous attack and costs Endurance Points.

Usable Weapon Talents: Daggers, Fencing Weapons, Spe.

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