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Part 23
Dark and Darker

Part 23

Learn about all Dark and Darker attributes like Courage and Dexterity, and talents such as Alchemy and Blacksmithing.

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Learn about all Dark and Darker attributes like Courage and Dexterity, and talents such as Alchemy and Blacksmithing.

Walkthrough
  1. 1
    After completing the Grimtooth Castle main quest, report to the Hesinde temple.
  2. 2
    Proceed to Count Growin's court to enlist Thaldar.
  3. 3
    Consider Thaldar as a replacement for Rhulana, noting his damage potential with the TH sword Tuskar.
  4. 4
    Ancoron, an Elf fighter, can be found outside Tallon as part of The Marauders quest. He joins after defeating the ogre chief.
  5. 5
    Ancoron can cast Ice Cold Warrior, Attribute Strength, and Psychic Focus, and deals significant damage with his Spear of the Wyrm (recipe available after Tallon). Be aware he starts with low willpower (8) and requires attention early on.

Attributes:

  • Courage (CO): Governs decisive action in critical situations, boldness, willpower, mental toughness, and resistance to sorcery.
  • Cleverness (CL): Represents intelligence, logical thought, analytical ability, and understanding of worldly and magical situations. Requires book learning and good memory.
  • Intuition (IN): Enables right decisions without deliberation, quick assessment of people and situations, understanding motivations, and harmonizing with astral powers.
  • Charisma (CH): Measures appeal, eloquence, leadership, and the ability to apply voice, body language, and mimicry convincingly. Linked to magical aura power.
  • Dexterity (DE): Pertains to skilled use of fingers, manual skills, and good hand-eye coordination for tasks like writing, drawing, disarming traps, and picking locks.
  • Agility (AG): Represents general physical mobility, quick reactions, reflexes, correct reach assessment, jumping skills, and acrobatic/gymnastic abilities.
  • Constitution (CN): A passive ability for physical toughness, resistance to illness and poisons, and the basis for life force and endurance.
  • Strength (ST): Represents sheer muscle power and its effective application, forming the basis of health with Constitution.

Talents: All party members contribute to talent checks. If your avatar's talent is insufficient, another party member's talent will be used.

Artisan Talents:

  • Alchemy (CO/CL/DE): A branch of magic for creating potions, salves, and other items from ingredients using recipes. Requires an alchemist’s workbench. Item creation is based on talent value, not a dice roll.
  • Blacksmithing (DE/CN/ST): Used to construct close combat and throwing weapons, tools, improved weapons, whetstones, lockpicks, and traps. Requires an anvil. .
  • Bowyer (CL/IN/DE): For constructing missile weapons and projectiles. Requires a bowyer’s workbench. .
  • Disarm Traps (IN/DE/DE): Allows disarming of various traps like spear traps, booby-trapped chests, or poison-locked doors.
  • Pick Locks (IN/DE/DE): Used for opening locks without a key using tools like lockpicks or hairpins. Failing a check may break the tool and inflict the ‘Shaky Hands’ status effect for five combat rounds, penalizing subsequent attempts. Using tools is recommended; not using tools applies a -10 penalty. Tools are consumed with each attempt.

Lore Talents:

  • Arcane Lore (CL/IN/IN): Enables identification of magical artifacts, potions, and enchanted items after studying arcane arts.
  • Streetwise (CL/IN/CH): Helps navigate strange towns, makes people more talkative, and aids in finding information.
Tips
  • Ancoron's low starting willpower requires early attention.
  • Utilize party members' talents if your avatar's is insufficient for a check.
  • Blacksmithing and Bowyer require specific workbenches (anvil and bowyer's workbench, respectively) for item creation.
  • Picking locks without tools incurs a significant penalty.

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