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Part 7
Civilization VI

Part 7

Explore all bonus resources in Civilization VI, including their food, production, and strategic benefits. Learn where to find them and how to best utilize them for your empire's growth.

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Explore all bonus resources in Civilization VI, including their food, production, and strategic benefits. Learn where to find them and how to best utilize them for your empire's growth.

This section details the various bonus resources available in Civilization VI, explaining their yields and strategic importance.

Bananas provide +2 Food and are typically found in warmer, tropical regions. They offer the least amount of food on their own, similar to Deer.

Corn provides +3 Food. It is commonly found on plains or grassland tiles, often near rivers, making it a very useful food resource.

Cotton provides +2 Cotton. It can be used to produce cloth within a colony or exported to another city for cloth production.

Crab provides +3 Food and is found in coastal tiles. These sea resources offer significant food yields, making port cities highly populated.

Deer provide +2 Food. While they can also have a fur bonus, only one resource can be harvested per tile at a time.

Fish provides +4 Food, making it the best food bonus in the game. It is crucial to establish docks quickly to maximize the yield from these tiles.

Fur provides +2 Fur and is often found on Tundra tiles, typically in colder regions like Canada on the Western Hemisphere map. It is not always evenly distributed.

Iron provides +2 Ore. It is found in hilly or desert tiles and is essential for producing advanced military units.

Silver provides +2 Silver and can only be mined from mountain tiles. It is particularly found in ranges like the Rocky Mountains.

Sugar provides +2 Sugar and is more likely found in tropical regions like the Caribbean. It is useful for producing rum and may require docks for survival due to limited land.

Tobacco provides +2 Tobacco and is usually found inland. It is profitable for producing cigars but needs to be transported to a port city via wagon train.

Coast tiles provide +1 Food and grant defending units +10% Strength. Settlements cannot be built on these tiles.

Desert tiles provide +2 Ore but increase improvement build time by +25%. They often lack sufficient food sources, necessitating the export of ore for production.

Grassland tiles provide +3 Food and can also yield +3 Tobacco, offering a choice in production type.

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