Explore the starting nations and leaders in Civilization VI's Part 2 guide. Learn about their unique traits, bonuses, and how they impact gameplay for the Dutch, English, and French.
When you start, you have the choice to begin with one of 4 large empires: the Dutch, English, French, or Spanish colonies. All colonies will start with a Caravel ship (the Dutch get a Merchantman instead), a Colonist with tools and Soldier. The English get two free colonists instead, a pioneer and a soldier. The Spanish get a normal pioneer and Veteran Soldiers, and the French get Hardy Pioneers and normal soldiers.
There are two leaders for each nation, who each have a different trait that will alter how their empire is run. There is also a trait for the empire in general, the Dutch are more enterprising, while the Spanish are a bit more warlike.
The Dutch
Special Trait - Mercantile: Market prices are less sensitive. This is a useful trait because market prices are a massive source of income. This trait prevents prices from dropping too quickly when you sell a lot of goods back to Europe.
Leaders
Peter Stuyvesant - Industrious
Bonus: +25% Hammer Production in all Settlements. This is useful for producing buildings and generating Founding Father points faster.
Note: The production bonus is enhanced when combined with Founding Fathers who also increase hammer production, like Alexander Hamilton.
Andiaen Van Der Donck - Charismatic
Bonus: +100% Time between Tax Increases. This makes the time needed for your home nation to tax your colony longer, helping to preserve profits.
The English
Special Trait - Tolerant: -25% Crosses needed for Immigration. This trait helps get more free units at docks in Europe, but you don't control the type of units you receive.
Leaders
George Washington - Disciplined
Bonus: -50% Soldier Equipment required. This is useful for the final push for independence, as it reduces the cost of arming soldiers, normally 100 of each item, by 50.
John Adams - Libertarian
Bonus: +25% Liberty Bells Generation in all Settlements. This is one of the best traits as it helps generate Rebel sentiment and increases production. You need at least 50% Liberty Bells to declare independence.
The French
Special Trait - Cooperative: Natives are more tolerant towards territory encroachment and -50% time spent Living Among Natives to Learn a new skill. These traits are useful for expanding territory without angering natives and for learning skills like Fur Trapping and Cotton Farming faster.
Leaders
Samuel De Champlain - Enterprising
Bonus: +100% Conversion Rate from Missions. Missions are a good way to get converted natives for field skills, though experts are generally more useful.
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