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Part 20
Civilization VI

Part 20

Learn about Civilization VI unit promotions, including requirements like Veteran II and bonuses like +25% Settlement Attack.

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Learn about Civilization VI unit promotions, including requirements like Veteran II and bonuses like +25% Settlement Attack.

Promotions are earned by units after participating in battles. The more battles a unit wins, the more promotions it can gain. Promotions are tied to unit experience; gaining a level on a unit allows for more promotions. Some promotions require a Great General to lead the unit, which involves the Great General attacking alongside the unit, enabling access to promotions unavailable to normal units. Abilities from different promotion badges can stack.

Amphibious

Requires = Veteran II

Available to : Mounted Units, Melee Units, Gunpowder Units

  • No Combat Penalty for Attacking from Sea
  • No Combat Penalty for Crossing River

Bomb I

Available to : Siege Weapons

  • +20% Settlement Attack

Bomb II

Requires = Bomb I

Available to : Siege Weapons

  • +25% Settlement Attack

Bomb III

Requires = Bomb II, Led by Great General

Available to : Siege Weapons

  • +30% Settlement Attack

Canister Shot I

Available to : Siege Weapons

  • +5% Attack against Gunpowder Units

Canister Shot II

Requires = Canister Shot I

Available to : Siege Weapons

  • +10% Attack against Gunpowder Units

Canister Shot III

Requires = Canister Shot II, Led by Great General

Available to : Siege Weapons

  • +15% Attack against Gunpowder Units

Charge

Requires = Veteran I

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +25% Attack against Siege Weapons

Explorer I

Available to : Mounted Units

  • -1 Terrain Movement Cost

Explorer II

Requires = Explorer I

Available to : Mounted Units

  • +1 Visibility Range

Explorer III

Requires = Explorer II, Led by Great General

Available to : Mounted Units

  • Can Use Enemy Roads
  • +1 Movement Range

Formation

Requires = Veteran II

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +25% Attack against Mounted Units

Grenadier I

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +20% Settlement Attack

Grenadier II

Requires = Grenadier I

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +25% Settlement Attack

Grenadier III

Requires = Grenadier II, Led by Great General

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +30% Settlement Attack
  • +10% Attack against Gunpowder Units

Leadership

Requires = Led by Great General

Available to : Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units

  • Gains +100% Experience from Combat

Led by Great General

Requires = Great General

Available to : Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units

  • Free Upgrades

Looter

Available to : Mounted Units, Melee Units, Siege Weapons, Gunpowder Units

  • +50% Gold Yield from Pillaging

Minuteman I

Available to : Melee Units, Gunpowder Units

  • +20% Settlement Defence

Minuteman II

Requires = Minuteman I

Available to : Melee Units, Gunpowder Units

  • +25% Settlement Defence

Minuteman III

Requires = Minuteman II, Led by Great General

Available to : Melee Units, Gunpowder Units

  • +30% Settlement Defence
  • +10% Attack against Melee Units

Mountaineer I

Available to : Melee Units, Gunpowder Units

  • +15% Hills Attack
  • +15% Hills Defence

Mountaineer II

Requires = Mountaineer I

Available to : Melee Units, Gunpowder Units

  • +25% Hills Attack
  • +25% Hills Defence
  • Double Movement in Hills

Mountaineer III

Requires = Mountaineer II, Led by Great General

Available to : Melee Units, Gunpowder Units

  • +35% Hills Attack
  • +35% Hills Defence
  • Can Attack Multiple Times per Turn

Navigation I

Available to : Naval Units

  • +1 Visibility Range

Navigation II

Requires = Navigation I

Available to : Naval Units

  • +1 Movement Range

Navigation III

Requires = Navigation II

Available to : Naval Units

  • +1 Movement Range

Ranger I

Available to : Melee Units, Gunpowder Units

  • +20% Forest Attack
  • +20% Forest Defence
  • +20% Light Forest Attack
  • +20% Light Forest Defence

Ranger II

Requires = Ranger I

Available to : Melee Units, Gunpowder Units

  • Double Movement in Forest
  • Double Movement in Light Forest
  • +25% Forest Attack
  • +25% Forest Defence
  • +25% Light Forest Attack
  • +25% Light Forest Defence

Ranger III

Requires = Ranger II, Led by Great General

Available to : Melee Units, Gunpowder Units

  • Can Attack Multiple Times per Turn
  • +30% Forest Attack
  • +30% Forest Defence
  • +30% Light Forest Attack
  • +30% Light Forest Defence

Skirmisher I

Available to : Mounted Units, Melee Units, Gunpowder Units, Naval Units

  • +10% Withdrawal Chance

Skirmisher II

Requires = Skirmisher I

Available to : Mounted Units, Melee Units, Gunpowder Units, Naval Units

  • +15% Withdrawal Chance

Skirmisher III

Requires = Skirmisher II, Led by Great General

Available to : Mounted Units, Melee Units, Gunpowder Units, Naval Units

  • +20% Withdrawal Chance
  • +10% Attack against Naval Units

Veteran I

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +10% Attack
  • +10% Defence

Veteran II

Requires = Veteran I

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +15% Attack
  • +15% Defence

Veteran III

Requires = Veteran II, Led by Great General

Available to : Mounted Units, Melee Units, Gunpowder Units

  • +20% Attack
  • +20% Defence

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