Learn how to establish profitable colonies, manage Liberty Bells for independence, and interact with natives and other nations in Civilization VI.
This section of the guide covers key aspects of colonial management and diplomacy in Civilization VI, focusing on resource acquisition, building infrastructure, and understanding the impact of internal and external factors on your burgeoning empire.
Colony Development:
The most profitable type of colony is one that mines Silver, typically found inland near mountains. Roads are crucial for faster unit travel, reducing movement point costs. Prioritize building your colonies' economies to generate more money, which allows for faster production of improvements and military buildings. While Stockades offer early defense, Drydocks are essential for building a strong navy, vital for declaring independence. Controlling the seas limits the need for ground forces and provides a fallback if port cities are attacked. Inland colonies offer resources and production capabilities to repel invaders.
Crosses and Liberty Bells:
Two important buildings are the Church and the Town Hall, which produce Crosses and Liberty Bells, respectively.
- Crosses: Used to acquire new colonists without payment. Colonists are generated in Europe, but their type (scout, farmer, criminal) is random. This is more useful in the early game; later, you can train or hire experts directly.
- Liberty Bells: A critical resource generated by Town Halls and media buildings like the Printing Press. An Elder Statesman can double Liberty Bell generation from a Town Hall. Liberty Bells are essential for generating rebel sentiment, which allows you to declare independence when at least half your population supports it. They also generate Founding Father points, used to recruit special individuals who provide significant colony-wide benefits. High rebel sentiment increases worker productivity and expands cultural control over land. Low rebel sentiment results in production disadvantages.
Natives and Other Nations:
- Natives: Encountered randomly, native tribes can be beneficial, offering trade and gifts. However, it's advisable to scout their burial grounds only when you have a strong military for defense. Natives are valuable for their trade goods and treasure found in their burial mounds, which can be transported back to Europe via galleons for significant profit. Avoid trading them horses and muskets, as armed natives can be dangerous. If attacking, use troops to eliminate their units and Artillery to destroy villages.
- Other Nations: These rivals will develop similarly to you but may lack early numbers. Wars in Europe can impact colonial conflicts, so maintaining armed forces is important.
- The King: The king is presented as a significant challenge, though details are cut off in the source text.
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