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Part 3
Civilization VI

Part 3

Explore Civilization VI leaders like Louis de Frontenac, Spanish Conquistador, Simon Bolivar, and Jose De San Martin and their unique traits and abilities.

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Explore Civilization VI leaders like Louis de Frontenac, Spanish Conquistador, Simon Bolivar, and Jose De San Martin and their unique traits and abilities.

Leaders:

Louis de Frontenac - Militaristic

  • Free Promotion (Grenadier I)
  • Applies to: Mounted Units, Gunpowder Units

While the additional damage from your units is welcome, other leader traits may offer more practical benefits for your colonies. However, for the fight for independence, this promotion can be useful.

The Spanish

  • Special Trait - Conquistador: +25% Attack against Natives

This trait reflects the historical context of conquest in South America. It is useful, though it does not specify benefits against other Spaniards during a declaration of independence.

Leaders:

Simon Bolivar - Determined

  • +100% effect of Liberty Bells on Rebel Attack

This leader ability significantly boosts your units' damage when attacking, especially when you have a large generation of Liberty Bells, which is common during the push for Independence.

Jose De San Martin - Resourceful

  • -50% XP Needed for Unit Promotions

This trait is beneficial for creating a highly skilled, albeit potentially limited, ground force. It allows your ground units to reach their full potential quickly, which is crucial when fighting for independence. Given that fighting natives provides limited experience, maximizing promotions is key.

Reader Theovenon Vivien offers an alternative perspective on San Martin's trait:

“This trait is also extremely useful with a very large but totally untrained ground force. This trait makes all your soldiers gain their first promotion with only 1 experience point. Just one fight and they get promoted. Even better: Use a great general in a spot where you just put 20 free colonists freshly turned into soldiers. You will get 20 promotions. Although there are many uses for this, one of my favorites is doing this right after getting the last military founding father, Dom Pedro. You can then give all those new soldiers the second level of Minuteman. In seconds, 20 soldiers with +45% settlement defense! Also, this leader trait is your best bet if you want to get the high level promotions. It makes aiming for level 6 Veteran with more than one unit realistic. I often end up with a group of 5 to 8 dragoons with Veteran VI, 4 power +75%. Extremely powerful, can take over entire empires remarkably fast, as well as quickly get rid of the fearsome royal artillery (the only thing that can really kick your ass even if you have one extremely well defended colony).”

[2.03] The Right Place

When establishing your first colony in Civilization VI, look for land with bonuses such as cotton, wheat, or fur, as these resources are valuable for manufactured goods. Since your first city should ideally be port-based, prioritize locations with access to fish or crabs for your European fishermen to harvest, providing a good food source.

Maintain a safe distance from native villages. While they may initially be peaceful, they will eventually attack if you encroach on their tribal lands. Failure to pay for land use can result in fines or conflict.

Finally, choose a location that allows for easy ship control to and from England, as ships carrying reinforcements will likely arrive there upon declaring independence.

[2.04] Building a Nation

As you establish more colonies, ensure secure food access. Wagon Trains can be used to supply food to colonies in need. Your accumulated gold is vital for hiring specialists from Europe, purchasing new ships and cannons. However, increased trading leads to higher taxes from the king. Refusing to pay taxes and initiating a

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