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Capcom vs. SNK 2

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Explore Benimaru's full movelist in Capcom vs. SNK 2, including his special moves, super specials, and their strengths and weaknesses. Learn how to counter and utilize his unique attacks.

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Explore Benimaru's full movelist in Capcom vs. SNK 2, including his special moves, super specials, and their strengths and weaknesses. Learn how to counter and utilize his unique attacks.

Movelist:

Specials:

  • Lightning Fist: QCF + P
  • Lightning Fist (Anti-Air): DPF + P
  • Iaido Kick: QCF + K
  • Bounce-Back Tri-Level Kick (during Iaido Kick): D, U + K
  • Super Lightning Kick: DPF + K
  • Shinku Katategoma: HCB + K
  • Benimaru Collider Crunch: HCB, F + P (Close)

Super Specials:

  • Heaven's Blast Flash: QCFx2 + P
  • Discharge Spark: QCFx2 + K
  • Blec-Trigger: HCBx2 + P (Close)

Movelist Breakdown:

Normal Attacks:

  • Standing LP (Quick Jab): Fast, good for combos, but lacks reach and damage.
  • Crouching LP (Quick Jab): Fast, good for combos, but lacks reach and damage.

Special Moves:

  • Lightning Fist: STRONG VS. Air attacks (Anti-Air version), Rush attacks, Most Other attacks. WEAK VS. Projectile attacks, Some Other attacks. Useful for stopping attacks, but leaves Benimaru open if it misses.
  • Iaido Kick: STRONG VS. Rush attacks. WEAK VS. Projectile attacks, Air attacks, Anti-Air attacks, Other attacks. Primarily a combo move; slow recovery unless chained, low damage.
  • Bounce-Back Tri-Level Kick: STRONG VS. Same as Iaido Kick. WEAK VS. Same as Iaido Kick. Combo ender with slow recovery if missed.
  • Super Lightning Kick: STRONG VS. Air attacks (except Projectile), Rush attacks, Some Other attacks. WEAK VS. Projectile attacks. Good defensively, but leaves Benimaru open if missed.
  • Shinku Katategoma: STRONG VS. Rush attacks, Very few Other attacks. WEAK VS. Anti-Air attacks, Air attacks, Projectile attacks, Several Other attacks. Deals decent damage and pulls opponents closer on block, enabling follow-ups.
  • Benimaru Collider Crunch: (Close range command grab)

Super Special Moves:

  • Heaven's Blast Flash: STRONG VS. Rush attacks, Several Air attacks, Several Other attacks, Some Anti-Air attacks. WEAK VS. Projectile attacks, Very few Other attacks. Good against rushdown or mid-move opponents, but lacks range.
  • Discharge Spark: STRONG VS. Some Other attacks, Rush attacks. WEAK VS. Projectile attacks, Air attacks, Anti-Air attacks, Some Other attacks. Good combo finisher or punish for hasty opponents; covers distance but leaves Benimaru open if blocked.
  • Blec-Trigger: STRONG VS. Nothing. WEAK VS. Everything. Powerful command grab, best used in combos or on stunned opponents.

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