Explore Morrigan's full move list and special attacks in Capcom vs. SNK 2. Learn the strengths, weaknesses, and strategies for using her unique abilities effectively.
Morrigan, the succubus from Darkstalkers, returns to Capcom vs. SNK 2 with her signature moveset. While her sprite remains the same, some move priorities may have shifted since her previous appearances.
Special Moves:
- Soul Fist (air)
- QCF + P
- Shadow Blade
- DPF + P
- Vector Drain
- HCB + P
Super Special Moves:
- Valkyrie Turn (air)
- HCB + K, K
- Soul Phoenix (air)
- QCFx2 + P
- Carpinal Blade
- QCFx2 + K
- Darkness Illusion (air)
- LP, LP, F, LK, SP (Level 3 & MAX only)
Movelist Breakdown:
Crouching LP (Quick Jab): A fast but short-reaching normal attack, good for starting combos but deals minimal damage.
Soul Fist: Morrigan's projectile. It's decent but has slow recovery, leaving her vulnerable, especially in the air. Strong against rush and anti-air attacks, but weak against other projectiles and air attacks when used on the ground.
Shadow Blade: An anti-air special move similar to Shoryuken but with greater range. Strong against most air and rush attacks, but ineffective against projectiles and can be weak against anti-airs if it misses.
Vector Drain: A command grab that deals decent damage. Requires precise timing, like all command throws. It has no particular strengths and is weak against most attacks.
Valkyrie Turn: Considered one of Morrigan's weaker Super Specials. It's predictable and easily blocked, making it generally not worth using over other options. Strong against rush and some other attacks, but weak against projectiles, air, and anti-air attacks.
Soul Phoenix: A strong Super Special with a wide range and radius, capable of overpowering many other moves. However, it also suffers from slow recovery. Strong against rush, other attacks, most air and anti-air attacks, but can be countered by well-timed air attacks.
Carpinal Blade: A Super Special with good range. If it doesn't connect fully, the damage is poor, and missing or being blocked leaves Morrigan open due to no recovery. Best used as a last-second attack. Strong against rush and most air attacks, but weak against projectiles.
Darkness Illusion: Morrigan's most powerful move, dealing roughly half of an opponent's life. It's best used in combos or when the opponent is stunned, as it can be easily blocked if mistimed. Strong against rush and some air attacks, but weak against projectiles and anti-air attacks.
Overall Strengths: Morrigan excels at combos and can cover her slow move recoveries when used effectively. However, she may have lost priority on some moves compared to previous games.
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