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K too though.
Capcom vs. SNK 2

K too though.

Learn how to use d.MP, a four frame startup attack, for free combos in Capcom vs. SNK 2 by canceling into beatdown punches or launching kicks.

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Learn how to use d.MP, a four frame startup attack, for free combos in Capcom vs. SNK 2 by canceling into beatdown punches or launching kicks.

d.MP is a four frame startup attack that can perfectly cancel into the beatdown punches or launching kicks. You can often get a free combo when you JD (Jump Dash) certain laggy attacks your opponent throws out, such as a Blanka d.HP. A fast attack like d.MP is the ideal move to exploit that window for a free combo.

Tips
  • A fast attack like d.MP is perfect for taking advantage of JD windows after laggy opponent attacks.
  • Consider canceling d.MP into beatdown punches or launching kicks for guaranteed damage.

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