Explore Vega's full movelist in Capcom vs. SNK 2, including special moves like Rolling Crystal Flash and Super Specials.
Movelist:
Specials:
- Rolling Crystal Flash: Ch. B, F + P
- Flip Kick: Ch. B, F + K
- Sky High Claw: Ch. D, U + P (P after jumping from wall)
- Flying Barcelona Attack: Ch. D, U + K (K after jumping from wall)
- Izuna Drop: Ch. D, U + K (K after jumping from wall), other than U + P near opponent
- Scarlet Terror: Ch. D-B, F + K
- Back Slash: Px3
- Short Back Slash: Kx3
Super Specials:
- Flying Barcelona Special: Ch. D-B, D-F, D-B, UF +K, then K after jumping from a wall)
- Rolling Izuna Drop: Ch. D-B, D-F, D-B, U-F + P, P after jumping from a wall, other than U + P near opponent
- Scarlet Mirage: Ch. B, F, B, F + K
- Red Impact: (With a claw) Ch. B, F, B, F + P
Movelist Breakdown:
Normal Attacks:
Standing:
- LP (Quick Stab): Has significant range over the average LP. Decent poke, safe on block.
- MP: Good range, decent whiff punisher. Safe on block if done at the right distance. Crouching MP is better.
- SP: Vega's longest range poke. Good range and damage, good whiff punisher.
- LK: Good poke, useful in combos and block strings.
- SK: Decent anti-air in certain situations.
Crouching:
- LP (Quick Stab): Has more range than other Crouching LPs. Useful in combos, safe on block.
- MP: One of Vega's most important moves. Great range, safe on block if done at the proper distance, great whiff punisher, very important for footsies. Can be used up close in punishment situations and comboed into Rolling Crystal Flash for decent damage.
- SP: More range and damage than Crouching MP. Good whiff punisher, decent anti-air in certain situations.
- LK: Vega's main combo starter. Fast, safe on block, links into Standing LK, good poke.
- MK: Pretty good poke, good range and speed, safe on block, cancelable into specials/supers.
- SK: One of Vega's best whiff punishers. Safe on block if done at the proper distance, knocks down.
Jumping:
- MP: Good air-to-air move.
- SP: Good air-to-air move and anti-air move.
- SK: Vega's best jump-in. Good range and damage. Nice move to use in grooves with Low Jump.
Throws:
When combined with Vega's amazing walking speed, his throws become a very important part of his game, especially when playing offensively. Vega's air throws are useful mainly against opponents who airblock/air parry/air JD too much.
Special Moves:
Rolling Crystal Flash:
- Strong vs. Rush attacks.
- Weak vs. Projectile attacks, Anti-Air attacks, Some Air attacks, Some Other attacks.
- When RC'ed (Red Cancelled), this is arguably one of the best moves in the game. It comes out fairly fast, it's safe on block, it does good damage as well as block damage, and it beats all sorts of ground moves. It helps Vega control the ground and keep pressure on the opponent, and it's Vega's most important special move when playing offensively.
Sky High Claw:
- Strong vs. Rush attacks, Several Other attacks, Some Air attacks.
- Weak vs. Projectile attacks (save for some like Power Wave and Renpuken), Anti-Air attacks.
- Another great move. Can be comboed with Vega's Flying Barcelona Attack and Izuna Drop to keep opponents guessing. When used close to a wall, the move acts like an instant execution and comes out lightning fast, potentially catching unprepared opponents off guard.
Flying Barcelona Attack:
- Strong vs. Rush attacks, Air attacks, Majority of Projectile attacks, Majority of Other attacks.
- Weak vs. Projectile attacks (if timed right), Anti-Air attacks.
- A decent attack, but if blocked, it can be very punishable. This move should be mixed up with other moves like Izuna Drop and Sky High Claw. On its own, it's not that impressive, but combined with the other two, it becomes quite dangerous.
Izuna Drop:
- Strong vs. Air attacks, Projectile attacks, Rush attacks, Most Other attacks.
- Weak vs. Anti-Air attacks, Some Other attacks.
- Vega's command throw, done in a similar fashion to his Flying Barcelona Attack. Mix this move up with Flying Barcelona Attack and Sky High Claw to maximize its use. Do not abuse all three moves, as this can lead to trouble if the opponent catches on.
Scarlet Terror:
- Strong vs. [No specific strengths listed].
- No Effect vs. [No specific no effects listed].
- Weak vs. [No specific weaknesses listed].
Flip Kick:
- Strong vs. Rush attacks, Ground attacks.
- Weak vs. Anti-Air attacks, Projectile attacks.
- When RC'ed, this is Vega's best anti-air. Useful in corner C-Groove Level 2 cancels and in some CCs (Custom Combos).
Back Slash/Short Back Slash:
- P Back Slash has a total duration of 66 frames and is fully invincible for 56 frames.
- Short Back Slash has a total duration of 43 frames and is fully invincible for 33 frames.
- One good use for these moves is to cut off recovery time of certain normal moves (e.g., poke the opponent with a cancelable normal with laggy recovery and cancel it into Back Slash, thus cutting off the recovery time of the move as well as staying out of the opponent's move range).
Super Special Moves:
Flying Barcelona Special:
- Strong vs. .
- No Effect vs. .
- Weak vs. .
Rolling Izuna Drop:
- Strong vs. .
- No Effect vs. .
- Weak vs. .
Scarlet Mirage:
- Strong vs. Rush attacks, Air attacks (except Projectiles).
- Weak vs. Projectile attacks, Some Other attacks.
Red Impact:
- Performed with a claw.
- Vega's normal attacks, especially his Crouching MP and SK, are excellent for footsies and whiff punishing.
- Mix up Vega's command throw (Izuna Drop) with his leaping attacks (Flying Barcelona Attack, Sky High Claw) to keep opponents guessing.
- Use Back Slash and Short Back Slash to reduce the recovery time of normal moves and maintain spacing.
- When cornered, consider using Gou Shoryuken as a counterattack.
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