Learn how to effectively use Rolento's special and super special moves in Capcom vs. SNK 2. This guide details Patriot Circle, Stinger, and more for offensive pressure.
Rolento, a returning boss character from Final Fight and Street Fighter Alpha 3, is present in Capcom vs. SNK 2. While a decent fighter, he doesn't rank among the game's top-tier characters.
Movelist:
Specials:
- Patriot Circle: QCF + P (can be used up to 3 times)
- Stinger: DPF + K, then P or K
- Makong Delta Attack: Px3, P (just before landing)
- Makong Delta Air Raid: QCB + P
- Makong Delta Escape: QCB + K, then P or K
- Scouter Jump: Kx3
Super Specials:
- Take No Prisoner: QCFx2 + P
- Mine Sweeper: QCBx2 + P
- Steel Rain: QCFx2 + K
Movelist Breakdown:
Normal Attacks:
- Standing LP (Stick Jab): Quick, good for combo starters, but lacks reach and damage.
- Crouching LP (Stick Jab): Similar to standing LP, quick and good for combo starters, but lacks reach and damage.
Special Moves:
- Patriot Circle: Strong against rush attacks and very few other attacks. No effect against teleporting moves. Weak against projectile attacks, anti-air attacks, air attacks, and several other attacks. This is likely one of your main combo finishers.
- Stinger: (No detailed breakdown provided in source)
- Makong Delta Attack: (No detailed breakdown provided in source)
- Makong Delta Air Raid: (No detailed breakdown provided in source)
- Makong Delta Escape: (No detailed breakdown provided in source)
- Scouter Jump: (No detailed breakdown provided in source)
Super Special Moves:
- Take No Prisoners: (No detailed breakdown provided in source)
- Mine Sweeper: (No detailed breakdown provided in source)
- Steel Rain: (No detailed breakdown provided in source)
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