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Shoryuken. Not as rewarding but much safer if they happen to block
Capcom vs. SNK 2

Shoryuken. Not as rewarding but much safer if they happen to block

Learn how to safely use Kyo's Shoryuken (Dragon Punch) in Capcom vs. SNK 2. This guide covers its strengths, weaknesses, and strategic applications.

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Learn how to safely use Kyo's Shoryuken (Dragon Punch) in Capcom vs. SNK 2. This guide covers its strengths, weaknesses, and strategic applications.

Strategy:

  1. Use as an Anti-Air: The Shoryuken is effective at intercepting jumping opponents, especially when timed deeply.
  2. Reversal Option: It can be used as a wake-up reversal to escape pressure, but be mindful of the high risk if the opponent predicts and counters it.
  3. Damage on Hit: The Shoryuken deals a good amount of damage when it connects.
  4. Vulnerability on Whiff/Block: This is the primary drawback. If you miss or the opponent blocks, Kyo is left wide open for a punish.
  5. Startup Invincibility: The move has frames of invincibility at the start (4/4/8 frames for LP/MP/HP respectively), making it useful for trading hits or beating certain attacks.
  6. Variations: LP and MP versions hit once, while the HP version hits twice.

Weaknesses:

  • Highly punishable on block or whiff.
  • Slower startup compared to some other reversals.

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