Learn how to safely use Kyo's Shoryuken (Dragon Punch) in Capcom vs. SNK 2. This guide covers its strengths, weaknesses, and strategic applications.
Strategy:
- Use as an Anti-Air: The Shoryuken is effective at intercepting jumping opponents, especially when timed deeply.
- Reversal Option: It can be used as a wake-up reversal to escape pressure, but be mindful of the high risk if the opponent predicts and counters it.
- Damage on Hit: The Shoryuken deals a good amount of damage when it connects.
- Vulnerability on Whiff/Block: This is the primary drawback. If you miss or the opponent blocks, Kyo is left wide open for a punish.
- Startup Invincibility: The move has frames of invincibility at the start (4/4/8 frames for LP/MP/HP respectively), making it useful for trading hits or beating certain attacks.
- Variations: LP and MP versions hit once, while the HP version hits twice.
Weaknesses:
- Highly punishable on block or whiff.
- Slower startup compared to some other reversals.
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