Master Yun in Capcom vs. SNK 2 with this guide covering his movelist, special moves, and supers. Learn combos and strategies.
Movelist:
Special Normal Moves:
- Dakai: F + SP
- Senpuu Kyaku: F + MK
- Raigeku Shuu (AIR): DF + K
Special Moves:
- Tetsuzankou: FDP + P
- Zessho Hohou: QCF + P
- Kobokushi: QCB + P (Px2 to fake)
- Senkyutai: QCF + K
- Zenpu Tenshin: HCB + K
Super Special Moves:
- Sourai-Rengeki: QCFx2 + P
- Raishin-Mahahken: QCFx2 + K
- You-Hou: QCBx2 + P
- Hiten-Souryujin (AIR): QCBx2 + K (Level 3 & MAX only)
Movelist Breakdown:
Normal Attacks:
Standing:
- LP (Quick Hand Thrust): Good for combos, though not as fast as other fighters' LP.
- MP (Elbow): Decent combo potential despite being a bit slow.
- SP (Strong Straight Punch): Slow startup and recovery if blocked; comboing off this is not recommended.
- LK (Shin Kick): Fast and great for combos, but has low damage and high startup/recovery times.
- MK (Chin Kick): A high kick with slight startup and recovery time, good for combo starters.
- SK (Powerful Front Kick): Slow startup, moves Yun forward, and knocks the opponent back on connect; not good for combos.
Crouching:
- LP (Quick Hand Thrust): Same as Standing LP.
- MP (Slow Hand Thrust): Slower than LP, nothing else notable.
- SP (Double Hand Thrust): Hits twice, has slow startup, and can likely be comboed into Nishou Kyaku or Zenpu Tenshin to You-Hou.
- LK (Foot Kick): Quick with short reach, usable for combo starters.
- MK (Slow Foot Kick): Similar to LK but much slower with slow recovery.
- SK (Forward Sweep Kick): Yun's trip move, moves him slightly forward, useful for comboing Zenpout Tenshin after an opponent gets up.
Jumping:
- LP (Falling Elbow): Lasts the entire jump, can start combos upon landing.
- MP (Quick Diagonal Punch): Good for interrupting moves and attacking grounded opponents if timed well; lasts about 2 seconds.
- SP (Quick Diagonal Punch): Stronger version of MP.
- SP Straight Up (Mantis Thrust): Fast, useful for anti-air without moving forward or backward.
- LK (Falling Kick): Same as LP.
- MK (Quick Falling Kick): Lasts about 2 seconds in the air; Yun is vulnerable after. Use wisely.
- SK (Air High Kick): Primarily useful against airborne opponents.
Special Normal Moves:
- Dakai: Great for pushing opponents back and rushing down, but has horrible recovery if blocked.
- Senpuu Kyaku: Very fast and versatile, can be comboed off of.
- Raigeku Shuu: Yun's overhead attack, comes down with a kick; good for starting combos but vulnerable to anti-air attacks.
Throws:
- SP + <- or -> (Knee Bash): Yun hits the opponent's face with his knee up to 5 times.
- <- or -> + SK (Foot Toss): Yun leaps and pushes the opponent back with his feet.
Special Moves Breakdown:
- Tetsuzankou: Good all-around move. Can air combo off the HP version and combo off the LP version. Bypasses projectiles, making it safe against characters like Ryu and Terry, but has slow startup. STRONG VS. Rush attacks, Projectile attacks (if timed right). NO EFFECT VS. Teleport moves. WEAK VS. Projectile attacks (if timed wrong), Anti-Air attacks, Air attacks, Other attacks.
- Zessho Hohou: Good all-around move, but many attacks can beat it and it's not safe on block. Best used as a counterattack when the opponent is rushing. STRONG VS. Rush attacks, Other attacks. NO EFFECT VS. Teleport moves. WEAK VS. Projectile attacks, Anti-Air attacks, Air attacks.
- Kobokushi: Slow startup and recovery make this move hardly worth using unless on the defensive. Knocks opponent back on connect. STRONG VS. Rush attacks. NO EFFECT VS. Teleport moves. WEAK VS. Projectile attacks, Other attacks, Air attacks, Anti-Air attacks.
- Senkyutai: Great anti-air and juggler. Can combo off HP Tetsuzankou for an extra hit. Covers ground quickly. Don't overuse as a ground coverer to avoid taking damage. STRONG VS. Air attacks (except Zanku Hadoken), Rush attacks, Other attacks. NO EFFECT VS. Teleport moves. WEAK VS. Projectile attacks, Anti-Air attacks, Other attacks.
- Zenpu Tenshin: No specific strengths listed. NO EFFECT VS. Teleport moves. WEAK VS. Everything else.
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