Learn about the playable avatars in Boneworks, their unique characteristics, and how they impact gameplay. This guide provides essential information for understanding character selection.
This guide covers the playable avatars available in Boneworks. While Boneworks primarily focuses on the player character's physical presence and interaction with the world, the concept of 'playable avatars' in this context refers to the different models or appearances the player can adopt, which are tied to specific game modes or narrative elements. Understanding these avatars is key to appreciating the game's mechanics and progression.
Playable Avatars:
- Player Character Model: The default avatar is the player's own physical representation within the game world. This avatar is highly interactive, with detailed physics and haptic feedback.
- NPC Models (Limited Use): In certain scenarios or game modes, players might temporarily inhabit or control NPC models, offering a different perspective or set of interactions. These are not persistent playable characters but rather situational roles.
- Sandbox Avatars: The Sandbox mode allows for greater freedom, and while the core player model remains, the emphasis is on experimentation with physics and environments rather than distinct avatar choices.
Key Considerations:
- The primary focus of Boneworks is on the player's direct physical interaction, making the player avatar the central element of gameplay.
- Different game modes or story segments may present unique avatar contexts, but the core experience revolves around the player's own virtual body.
- There are no traditional character-selection screens with multiple distinct playable characters in the main campaign.
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