Complete walkthrough for Zulten's Hollow in Bastion. Find all items, defeat enemies, and navigate the level to reach the Tazal Terminals.
Walkthrough
- 1At the start, destroy two Uras and grab the Calamity Cannon.
- 2Destroy the four surrounding pillars to lower rock spires and open the path.
- 3Destroy remaining rocks on the path and proceed.
- 4Defeat the Security enemies using the Calamity Cannon from a distance.
- 5Shoot four conductors and accompanying Stinkeyes to create a new path. Branch left for a Health Tonic.
- 6Clear big rocks and snowballs until you reach an Arsenal. It's recommended to keep the Calamity Cannon.
- 7Deal with Rattle-tails in the next areas.
- 8Break the next conductors and head towards an intersection.
- 9To the west, behind a large rock wall, are more conductors. Stand on the edge and shoot one with the Calamity Cannon to tear down the wall. Collect Something Burnt. Return to the fork and take the other path.
- 10Ahead, smash conductors and defeat two Spikeye nests, which spawn Spikeyes. Search the southeast corner for Something Foul.
- 11Continue north to the next fork. The north path leads to Fragments and a Health Tonic. The northwest path is the way forward.
- 12Bomb through snowballs lining the northwest path. Slay foes and smash conductors to lower rocks.
- 13Shoot conductors on an island with the Calamity Cannon to open the way.
- 14At another intersection, collect Something Wrong to the west while surviving Uras and Security.
- 15Go northeast to encounter orange Uras, which use rapid-fire crossbows.
- 16Defeat the two orange Uras and smash conductors to open the northeast trail.
- 17Before proceeding down the northeast trail, head to the cliff edge in the corner for a Child's Drawing.
- 18Follow the ice road to find Zia.
The Bastion:
- Show Zia the Harp Guitar and Child's Drawing.
- Discuss the Child's Drawing with Rucks.
- Rucks reveals a Bedroll for the third Who Knows Where challenge (20 waves of combat). You can choose to sleep or leave.
Important Note: The Tazal Terminals is the final level. There is no backtracking after entering it. Ensure all Proving Grounds are completed beforehand.
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