Explore Vampyr's Autophagy, Coagulation, and Blood Barrier skills. Learn about their tiers, costs, and evolution paths to optimize your build.
Autophagy
This skill tree allows you to heal wounds. The evolution allows you to trade blood cost for greater amounts of instantaneous healing. If you choose health regeneration over time, be aware that the regeneration does not heal aggravated damage. This is an ability that is recommended to take to tier II and no further. The first evolution confers no real benefit while the second evolution turns it from a low-cost ability to a high-cost one.
- Tier I, Level 1: 600 XP for 200 Healing, 10.0 Cost, 3.0 Recovery.
- Tier II, Level 6: 1300 XP for 250 Healing, 10.0 Cost, 3.0 Recovery.
- Tier IIIa, Level 12: 2000 XP for 200 (+100) Healing, 15.0 Cost, 3.0 Recovery.
- Tier IVa, Level 18: 2700 XP for 200 (+200) Healing, 15.0 Cost, 3.0 Recovery.
- Tier Va, Level 24: 3400 XP for 200 (+300) Healing, 15.0 Cost, 3.0 Recovery.
- Tier IIIb, Level 12: 2000 XP for 300 Healing, 25.0 Cost, 2.0 Recovery.
- Tier IVb, Level 18: 2700 XP for 400 Healing, 25.0 Cost, 1.5 Recovery.
- Tier Vb, Level 24: 3400 XP for 500 Healing, 25.0 Cost, 1.5 Recovery.
Defensive
Coagulation
This skill tree allows you to paralyze an opponent for a couple of seconds. The evolution allows you trade increased duration vs. blood gain. There is no cost for using the ability but the cooldown is quite long. This is an ability that is not recommended to take past tier III in either evolution. You're either paying heavily for a small amount of blood drain or holding an enemy for a longer time than is useful.
- Tier I, Level 4: 600 XP for 2 seconds Control, 20.0 Recovery.
- Tier II, Level 6: 1300 XP for 3 seconds Control, 20.0 Recovery.
- Tier IIIa, Level 12: 2000 XP for 5 seconds Control, 20.0 Recovery.
- Tier IVa, Level 18: 2700 XP for 8 seconds Control, 20.0 Recovery.
- Tier Va, Level 24: 3400 XP for 10 seconds Control, 20.0 Recovery.
- Tier IIIb, Level 12: 2000 XP for 3 seconds Control and 10 Blood Gain, 20.0 Recovery.
- Tier IVb, Level 18: 2700 XP for 3 seconds Control and 15 Blood Gain, 20.0 Recovery.
- Tier Vb, Level 24: 3400 XP for 3 seconds Control and 20 Blood Gain, 20.0 Recovery.
Blood Barrier
This skill tree provides a short duration shield that absorbs one or more direct hits. The evolution allows you trade increased duration vs. enemy damage when the barrier collapses. This is an ability that you can take to tier V. The evolution that makes the barrier better is preferred, since the damage evolution makes it a costly ability to use.
- Tier I, Level 4: 600 XP for 1 Hit absorbed and Duration 5 seconds, - Cost, 30.0 Recovery.
- Tier II, Level 6: 1300 XP for 2 Hits absorbed and Duration 5 seconds, - Cost, 30.0 Recovery.
- Tier IIIa, Level 12: 2000 XP for 1 Hit absorbed, Duration 5 seconds, and 150 Blood Damage, 25.0 Cost, 15.0 Recovery.
- Tier IVa, Level 18: 2700 XP for 2 Hits absorbed, Duration 5 seconds, and 200 Blood Damage, 25.0 Cost, 15.0 Recovery.
- Tier Va, Level 18: 3400 XP for 2 Hits absorbed, Duration 5 seconds, and 250 Blood Damage, 20.0 Cost, 15.0 Recovery.
- Tier IIIb, Level 12: 2000 XP for 3 Hits absorbed and Duration 5 seconds, - Cost, 30.0 Recovery.
- Tier IVb, Level 18: 2700 XP for 3 Hits absorbed and Duration 8 seconds, - Cost, 25.0 Recovery.
- Tier Vb, Level 24: 3400 XP for 3 Hits absorbed and Duration 10 seconds, - Cost, 20.0 Recovery.
Aggressive
The game forces you take a point in one of the three Aggressive abilities. If you don't invest further, this ability becomes pretty much useless by the mid-game since your basic attacks do more damage without costing large amounts of blood to use. If you prefer Defensive / Passive abilities, you can reset your abilities (the first time is free) and spend the 1000XP on something else.
Claws
This skill gives you a close-ranged attack beyond your equipped melee weapon. The evolution allows you to trade blood gain against a stunning effect. This works at close range only. The first evolution can work quite well with the Hacksaw specced for blood drain.
- Tier I, Level 1: 1000 XP for 220 Melee damage, 25.0 Cost, 3.0 Recovery.
- Tier II, Level 8: 2000 XP for 265 Melee damage, 20.0 Cost, 3.0 Recovery.
- Tier IIIa, Level 12: 3000 XP for 280 Melee damage and 2 Blood Gain, 20.0 Cost, 1.5 Recovery.
- Tier IVa, Level 18: 4500 XP for 320 Melee damage and 4 Blood Gain, 20.0 Cost, 1.0 Recovery.
- Tier Va, Level 26: 6000 XP for 450 Melee damage and 6 Blood Gain, 20.0 Cost, 0.5 Recovery.
- Tier IIIb, Level 12: 3000 XP for 345 Melee damage and 5 Stun, 25.0 Cost, 2.0 Recovery.
- Tier IVb, Level 18: 4500 XP for 480 Melee damage and 7 Stun, 25.0 Cost, 2.0 Recovery.
- Tier Vb, Level 26: 6000 XP for 720 Melee damage and 10 Stun, 25.0 Cost, 2.0 Recovery.
Bloodspear
This skill gives you a long-ranged attack which can pierce multiple enemies. The evolution allows you to choose between a single, long-ranged attack or three close-to-mid range spears. The second evolution can be very effective when used at point-blank range since an enemy hit by all three spears will take massive damage.
- Tier I, Level 1: 1000 XP for 190 Blood damage, 25.0 Cost, 3.0 Recovery.
- Tier II, Level 8: 2000 XP for 230 Blood damage, 20.0 Cost, 3.0 Recovery.
- Tier IIIa, Level 12: 3000 XP for 300 Blood damage, 20.0 Cost, 3.0 Recovery.
- Tier IVa, Level 18: 4500 XP for 415 Blood damage, 20.0 Cost, 2.0 Recovery.
- Tier Va, Level 26: 6000 XP for 650 Blood damage, 20.0 Cost, 2.0 Recovery.
- Tier IIIb, Level 12: 3000 XP for 270 Blood damage, 20.0 Cost, 3.0 Recovery.
- Tier IVb, Level 18: 4500 XP for 340 Blood damage, 20.0 Cost, 2.0 Recovery.
- Tier Vb, Level 26: 6000 XP for 600 Blood damage, 20.0 Cost, 2.0 Recovery.
Shadow Mist
This skill gives you an AoE (2 metres) attack that explodes after a short delay. The evolution allows you to trade damage for a greater AoE effect that does continuous low damage and bleeding. The ability works at any range.
- Tier I, Level 1: 1000 XP for 250 Shadow damage, 20.0 Cost, 5.0 Recovery.
- Tier II, Level 8: 2000 XP for 300 Shadow damage, 20.0 Cost, 5.0 Recovery.
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