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Vampyr

Vampyr

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Step into the blood-soaked streets of 1918 London as Dr. Jonathan Reid, a physician recently turned vampire. You'll navigate the chaos of the Spanish Flu epidemic, grapple with your newfound thirst, and make difficult choices that will shape the fate of the city and its inhabitants. This atmospheric RPG from DONTNOD Entertainment blends intense third-person combat with rich narrative elements, forcing you to balance your medical oath with your predatory instincts.

This guide is your essential companion for surviving and thriving in Vampyr. We'll help you master combat, optimize your XP gain, uncover all the hidden collectibles scattered throughout London's districts, and understand the intricate dialogue and investigation systems. Whether you're aiming to save the city or succumb to your vampiric nature, we've got you covered.

Guide and Walkthrough (PS4) by chris-williams

Vampyr Table of Contents: Navigate all chapters, from Prologue - Newborn to Chapter 7 - Healthy Carrier, plus locations, weapons, and more.

Walkthrough
  1. 1
    Introduction
  2. 2
    Prologue - Newborn
  3. 3
    Chapter 1 - Quarantine
    • Eternal Thirst
  4. 4
    Take Me to a Hospital
  5. 5
    Chapter 2 - White Coat
    • Night Shift
  6. 6
    A Rat in the Hospital
  7. 7
    Blackmail in Whitechapel
  8. 8
    Chapter 3 - Family History
    • Causes and Effects
  9. 9
    The Eye Was in the Tomb
  10. 10
    The Sad Saint of the East End
  11. 11
    Give a Dog a Bad Name
  12. 12
    Red Rivers
  13. 13
    Chapter 4 - Rising Fever
    • The Great Hunt
  14. 14
    Shadow Cabinet
  15. 15
    Family Portraits
  16. 16
    Grand Guignol
  17. 17
    Chapter 5 - Second Opinion
    • Unnatural Selection
  18. 18
    Fountain of Life
  19. 19
    And By the Sword You Die
  20. 20
    Science Without Conscience
  21. 21
    Chapter 6 - Patient Zero
    • Antidote
  22. 22
    Guinea Pig
  23. 23
    Chapter 7 - Healthy Carrier

Citizens:

  • The Docks
  • Pembroke Hospital
  • Whitechapel
  • West End

Weapons:

  • Melee Weapons
  • Ranged Weapons
  • Off-hand Weapons

Other Sections:

  • Character Building (Skills)
  • Medicines
  • Lore
  • Trophies
Tips
  • Refer to the Table of Contents to plan your progression through Vampyr's story and side content.
  • Use the chapter breakdown to locate specific missions or events.
  • Consult the Citizens, Weapons, Medicines, Lore, and Trophies sections for detailed reference information.

Prologue - Newborn

Complete the Newborn prologue in Vampyr. Learn how to sprint, find the Used Machete, and acquire your first ranged weapon.

Walkthrough
  1. 1
    Awaken in a mass grave and climb out.
  2. 2
    Stumble forward towards a distant female figure.
  3. 3
    Talk to her, then bite her neck to kill her.
  4. 4
    Run from the armed man who finds you; hold the circle button to sprint. You will heal quickly from any bullets.
  5. 5
    Run up the stairs and follow the path, avoiding attempts to climb roofs or go through gates.
  6. 6
    When you see a truck, turn right and jump down.
  7. 7
    Run forward until you find a dead man with a Used Machete (1/20) embedded in his chest. Pick it up.
  8. 8
    Swing the machete to destroy the barrels blocking your path.
  9. 9
    Encounter your first enemy and take him down with three swings from your machete. Follow the prompt to lock onto your target (R3).
  10. 10
    Continue up the stairs to find an assailant with a cosh blocking a doorway. Let him swing, dodge, then defeat him with your machete.
  11. 11
    Go through the door into the foundry and defeat the gunman first, then the melee opponent.
  12. 12
    Go through the next door for a cinematic where you are burnt by the sun while grappling with an assailant. The sun does aggravated damage which does not heal on its own.
  13. 13
    Follow the path to a long alleyway with an assailant firing flaming projectiles. Sprint to him and take him out.
  14. 14
    Examine a sparkling poster on the alleyway wall (this is not a collectible).
  15. 15
    Approach the red door marked "Keep Out" and go through to find a Hideout.
  16. 16
    Examine the photograph on the table.
  17. 17
    Go into the side room on your left and search the drawers for 5/- (shillings, the in-game currency).
  18. 18
    Examine the note on the bookshelf for your first lore piece, Fire and Sun (1/30).
  19. 19
    Head back through the hallway towards the stairs. Search the sideboard on the right for a Bottle of Alcohol.
  20. 20
    Search the corpse for a scene and obtain a Watch (a junk item that can be sold or broken down).
  21. 21
    Head up the stairs and go through the doorway on the left. Interact with the mirror for a scene.
  22. 22
    Search the drawers to the right for 5/-.
  23. 23
    Go into the bedroom for a scene and acquire a Used Revolver (1/11).
  24. 24
    Examine the bedside table for the Bloody Diary, a quest item.
  25. 25
    Interact with the bed for a scene.
  26. 26
    Spend your acquired XP: take the first level in Autophagy and an ability from the "Aggressive" skills (Bloodspear was chosen in the example). Note your hotkey assignments (default: Autophagy to L1, chosen skill to L2).
Tips
  • There is a trophy for finding all 20 melee weapons in the game.
  • There is a trophy for finding all 30 pieces of lore.
  • There is a trophy for finding all 11 ranged weapons in the game.
  • The Watch and Bottle of Alcohol are junk items that can be sold or broken down into crafting components.
  • The Used Revolver can be upgraded for respectable health damage and high stun damage.

Guide and Walkthrough (PS4) by chris-williams (2)

A comprehensive guide and walkthrough for Vampyr on PS4, covering missions, character building, combat tips, and collectibles. Navigate London's plague-ridden streets as Jonathan Reid.

Vampyr is a horror-themed action RPG set in London during the Spanish flu pandemic that ravaged the world during the final year of WWI. You play an English surgeon, Jonathan Reid. After he returns from the war, something happens and the game begins with him waking up in a mass grave with no more than the vaguest idea of how he comes to be in his newly-undead state.

In this game, vampires are not beautiful people who glow in sunlight. Rather, they are unclean creatures of darkness and plague carriers. The majority are degenerate beasts (called "Skals", meaning "slaves", in-game). Even the relatively civilised "Ekons" are frequently depraved, toying with and preying on the humans that they live amongst. Vampires are opposed by a secretive paramilitary organisation, The Guard of Priwen, who respond to a legitimate threat with the tactics of the witch hunter, further terrorising the city's beleaguered neighbourhoods.

No game exists in a vacuum and Vampyr is heavily influenced by Bloodborne both in its setting (diseased city, perpetual night) to its mechanics (action RPG, dodge-and-parry combat, locked off areas that only open up much later). This isn't a bad thing - if you're going to borrow, borrow from the best. But if Bloodborne is Premier League, Vampyr is playing in a lower division with a certain amount of jank that comes with a smaller team and development budget. It is poorly optimised - I had to take my Playstation apart to clean it so that I could play it without the system overheating. It crashes and freezes more frequently than is acceptable. The writing is frequently overwrought ("What is glass but tortured sand?", asked no-one ever) and the game's text is marred with editing oversights and localisation slips. In spite of these imperfections, Vampyr remains an excellent game and is sure to be a future cult classic like the similarly themed and much more flawed Bloodlines.

Tips

The average enemy level depends on where you are in the game and is unrelated to your own character level. You can stay ahead of the power curve by upgrading your weapons. "Common" parts will upgrade your weapons to "Good" condition and you need a total of nine Common parts to upgrade a weapon to "Good" from "Used". Upgrading weapons further requires "Good" parts and nine of these are needed to upgrade a weapon to "Perfect". Tiny Good Handle Parts (for offhand weapons) become available as early as Chapter 2. Good Trigger Parts (for firearms) become available around halfway through Chapter 3. You have to wait until Chapter 4 before you can buy Good Handle Parts (for melee weapons). Later still you'll want to buy Aluminium Parts and Rivets to fully upgrade your weapons. You can sell low-grade parts and components to help pay for all of these.

If you wait for parts to drop from enemies, you'll be waiting for a long time. Therefore, you should spend money you acquire on the upgrade items carried by merchants. Their inventories refresh each night at which point you can buy more.

At each level above "Used" you can add an optional upgrade. Generally you want this to enhance the primary purpose of the weapon. For example, the primary purpose of the Liston Knife is draining blood from enemies. Therefore, you want to take the upgrades that increase blood absorption rather than the ones that reduce stamina use.

Serums are good for staving off defeat. However, the "Strong" serums are probably more powerful than you need so save your resources and craft medium strength serums instead.

To conserve resources, only craft the treatments you need as you need them. If you keep on top of citizens' health, you will never see the most serious ailments (sepsis, pneumonia, neuralgia) so crafting treatments for them "just in case" is a waste of components - they're plentiful but not infinite.

To all intents and purposes, death carries no penalty (besides an interminable loading screen), although your blood gauge will be nearly empty on revival. However, any bullets that you fired or serums that you used will be permanently gone. You'll find a bunch of rats to top up your blood gauge just before most boss encounters, but if you're planning on using firearms, you may want to back up your savegame just before the encounter in case things go badly awry.

Occasionally, you will come across a citizen who needs to be rescued. This starts a special type of sidequest. If you rest before killing the enemies threatening them and talking to the citizen in peril, they will die. This isn't fundamentally a problem if you stick to the main quest since when you encounter these situations you'll be able to handle them. However, if you go far off the critical path, you may stumble upon a situation that you are

Guide and Walkthrough (PS4) by chris-williams (3)

Navigate Vampyr with this comprehensive table of contents, covering all chapters, citizens, weapons, medicines, lore, and trophies.

Walkthrough
  1. 1
    Introduction
  2. 2
    Character Building (Skills)
  3. 3
    Prologue - Newborn
  4. 4
    Chapter 1 - Quarantine (Eternal Thirst, Take Me to a Hospital)
  5. 5
    Chapter 2 - White Coat (Night Shift, A Rat in the Hospital, Blackmail in Whitechapel)
  6. 6
    Chapter 3 - Family History (Causes and Effects, The Eye Was in the Tomb, The Sad Saint of the East End, Give a Dog a Bad Name, Red Rivers)
  7. 7
    Chapter 4 - Rising Fever (The Great Hunt, Shadow Cabinet, Family Portraits, Grand Guignol)
  8. 8
    Chapter 5 - Second Opinion (Unnatural Selection, Fountain of Life, And By the Sword You Die, Science Without Conscience)
  9. 9
    Chapter 6 - Patient Zero (Antidote, Guinea Pig)
  10. 10
    Chapter 7 - Healthy Carrier
  11. 11
    Citizens (The Docks, Pembroke Hospital, Whitechapel, West End)
  12. 12
    Weapons (Melee Weapons, Ranged Weapons, Off-hand Weapons)
  13. 13
    Medicines
  14. 14
    Lore
  15. 15
    Trophies
Tips
  • This guide is updated as of 07/01/2022 and was a FAQ of the Month Winner in November 2020.
  • The guide is structured to follow the game's progression, starting with the Introduction and Prologue, then moving through each chapter.
  • Key sections include detailed breakdowns of citizen locations, weapon types, available medicines, lore entries, and trophy requirements.

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