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Until Dawn (Remake)

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Follow Matt and Emily's path after hearing a noise, find a clue, and then explore Mike's journey to the cabin in Until Dawn (Remake).

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Follow Matt and Emily's path after hearing a noise, find a clue, and then explore Mike's journey to the cabin in Until Dawn (Remake).

Alright, after that last bit, you'll hear a noise in the distance. Time to go see what that's all about! Head back down the steps and take the left path. You'll need to drop down at the end, then follow the path again. Emily will go straight, but if you want a little detour, you can head up the stairs on the right. You'll end up on the other side of that gate we saw earlier, though it's still locked. Keep following Emily and you'll eventually stumble upon a pretty gruesome sight: a pig's head on a stake with a note. Grab that note – it's a CLUE!

Collectible: Mystery Man #31 - Pig Head Note (Chapter 2: Jealousy/Darkness, found by Matt)

After that, we'll jump over to the Analyst's office for Part 3. The office might look a little different, maybe even reflecting some of your fears from the last session. This part is all about honesty. When the analyst asks you questions, try to answer based on how you've *actually* been playing the game, not how you wish you had. If you tell a fib that contradicts your in-game actions, the analyst will catch you. Being honest makes the session way more interesting, and you'll get asked more questions. If you lie, the session just ends early. You'll also be asked about loyalty, honesty, and charity – pick whatever you like, it doesn't change the gameplay, just Dr. Hill's dialogue.

Now, onto Chapter Three: Haunted/Isolation. We'll start with Ashley at the Washington Lodge Library around 11 PM. Josh, Chris, and Ashley are going to try and conduct a séance. Chris thinks Ashley should be the one to ask the spirits questions. You'll get to choose a few questions, but honestly, none of your choices here actually change the game's outcome, Ashley's stats, or anyone's relationships. So, pick whatever you feel like! Basically, one of the sisters (Hannah or Beth, depending on who you pick) will tell you they were murdered and that there's proof in the library. Josh will get upset and storm off, even though it was his idea. Everyone's relationship with JOSH will go down after this.

Next, we switch to Mike at the Path to the Cabin, around 11:22 PM. After Mike hops the fence, go up to the old tractor and check it out – opening the door will trigger a scare. If you're looking to snag an easily missed TOTEM, go left from the tractor and follow the path to the very end.

Collectible: Danger Totem #2 (Chapter 3: Haunted/Isolation, found by Mike). The vision shows a stag getting enraged.

Head back to the tractor and follow the path all the way to the right. Yep, predictable! Jessica makes fun of Mike, and you get a dialogue choice. You can go with "Fine, you win" (which lowers Mike's Romantic, Bravery, and Funny meters, and his relationship with Jess goes down) or "Gotta try harder, Jess" (which raises Mike's Funny meter, lowers his Romantic meter, and improves his relationship with Jess). After a short cutscene, you'll regain control. Grab the TOTEM on the floor right in front of you.

Collectible: Guidance Totem #3 (Chapter 3: Haunted/Isolation, found by Mike). This Totem is on the floor to the left of the bridge after Jessica scares Mike. The vision shows Sam climbing a ledge opposite a waterwheel.

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