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Part 38
Tom Clancy's Splinter Cell: Pandora Tomorrow

Part 38

Tom Clancy's Splinter Cell: Pandora Tomorrow Part 38 walkthrough: Sneak past guards, use split jump to reach an air duct, and hide behind drums on stage.

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Tom Clancy's Splinter Cell: Pandora Tomorrow Part 38 walkthrough: Sneak past guards, use split jump to reach an air duct, and hide behind drums on stage.

Walkthrough
  1. 1
    Follow the first guard through the glass door into another room.
  2. 2
    Before the corner, use a split jump between the pair of pillars to reach an air duct.
  3. 3
    The air duct leads to a theatre-like room with three guards.
  4. 4
    Sneak along the top behind the seats until you find a horizontal pipe.
  5. 5
    Climb the pipe and creep along it until you are over the stage.
  6. 6
    Drop into the dark spot behind the drums to avoid being noticed by the guards.
  7. 7
    Sneak behind the stage to reach the hallway where you find Ingrid.

Tips:

  • Sometimes guards may notice you while on the pipe; proceeding with caution makes the next part easier.
  • There is a sticky shooter on a table next to the ladder to turn off the lights in Sadono's hangar.
  • Shooting the binoculars held by Shetland around eleven times at the beginning of Level 4 (Intercept Sadono's Phone Call) will cause Lambert to say "What the hell are you doing?! The mission is over!" followed by a "MISSION FAILED" screen with the message "YOU ARE OUT OF YOUR MIND."
  • Shooting Lambert's "friends" like Coen at the beginning of Level 4, or Shetland directly, will result in the same "You are out of your mind" message.
  • When in keypad mode, entering a door code, the code will be noted at the bottom of the screen.
  • On Level 4, after tapping Sadono's phone and heading for the back door, switching off the power grid de-activates an electronic field that shocks Sam twice on the way out.
  • In Level 5: Komodo Shipyard, after climbing in through a square window, drop down on the opposite side of the room from the TV watcher.
  • Crouch to get through a small broken-topped door in the back corner of the room on the side of the window you climbed in.
  • Stay crouched behind crates as a terrorist shoots bottles; wait for him to go have a seat facing away from the yard.
  • Go back into the room and perform a loud jump to get the TV guy's attention.
  • When the TV guy walks through the hanging blanket, KO him and hide his body to avoid an alert.
  • Go back out the little door and snipe the guy in the chair (aim for a headshot (a shot that lands on the enemy's head, usually an instant kill)).
  • Hide the body of the sniped guy in the corner of the generator shed.
  • Disable the turret.
  • You can attempt to sneak around quickly as soon as you start this area and turn off the IFF and kill the shooter early.
  • There is a pipe you can climb up and do a hand-over-hand to the roof of the laser room, where there is a trap door.
  • In the jungle, to get past two guards where you must raise the gate by throwing the switch, sneak along the side of boxes into a

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