Navigate the Ancient Ruins in The Legend of Zelda: Oracle of Ages. Find keys, the dungeon map, compass, Magic Boomerang, and defeat the mini-boss Vire.
Walkthrough
- 11F (D-3): Go up twice.
- 21F (B-3): Go into the round-about, then head right twice.
- 31F (B-5): Collect the 5 Rupees from the chest, then head down.
- 41F (C-5): Bomb the bottom wall to enter a room full of rupees below. Exit the room, go left twice, up, and enter the round-about again. This will take you left. Go left and up to A-2.
- 51F (A-2): Push the Bumper Beetle into the abyss. Use your Boomerang to turn the Spark into a Faerie. Use the South Polarity of the Magnetic Gloves to attract the Magnetic Ball while Link walks up, allowing the ball to go as high as possible. Use the North Polarity to repel the Magnetic Ball left. Jump over gaps to reach the far top-left corner. Use the South Polarity while walking right so the Magnetic Ball moves up and over the gap to Link's platform. Repel the ball down using the North Polarity over the gap. Jump onto the ball. Use the South Polarity to move the ball onto the purple square. Use the North Polarity to move it over the gap while Link walks to the far right. Use the South Polarity to attract the ball onto the button. Collect the Small Key and exit.
- 61F (B-2): Go down, then up the steps on your left and go up. Collect the Dungeon Map from the chest. Head down, kill all the Ropes, and move the lone block to open the door. Head right.
- 71F (C-3): Use the Small Key on the locked block and head up.
- 81F (B-3): Go through the round-about to the right. Go right twice, down, left twice. Use the Magnetic Gloves to move the Magnetic Ball onto the switch to open the door, then head left again. Go up, right, and use the round-about to go up.
- 91F (A-3): Use the Magnetic Gloves to place the Magnetic Ball onto the button, then go up the stairs in the far top-left corner.
- 102F (A-3): Make your way through the maze of traps and head down.
- 112F (B-3): Open the chest for a Small Key, then head up to exit.
- 122F (A-3): Drop down the hole in the floor.
- 131F (A-3): Go down and take the round-about to the left.
- 141F (B-2): Go down, right, up, and take the round-about left again. Go down, right, up, and take the round-about right.
- 151F (B-4): Use the Small Key to go up. Jump from moving platform to moving platform to reach the chest in the top-left for the Compass. Jump from platform to platform to reach the right side and head right.
- 161F (A-5): Stand on the button in the top-right corner. Use Pegasus Seeds and the Roc's Feather to take shortcuts to the top-left corner of this room and head left, then go up the stairs.
- 172F (A-4): Open the chest for 10 Bombs. Bomb the crack in the bottom-right wall and head down.
- 182F (B-4): Open the chest in the middle for 5 Rupees. Head up and around to the left.
- 192F (B-3): Kill the Spiny Beetles. Move the Trampoline onto the purple square, then jump on it to head up.
- 203F (B-3): Go down and then right.
- 213F (C-4): Open the chest for the Magic Boomerang. Kill all the Armos Knights with the Magic Boomerang. When the door opens, head left and drop down the hole in the bottom-left corner.
- 221F (C-3): Go left, head up the steps, go up, and then left.
- 231F (B-1): Open the chest in the top-right corner for 10 Rupees. Navigate the maze of traps to the button in the bottom-right corner. Stand to the left of the spike, quickly step on the button, and head up through the newly opened door.
- 241F (A-1): Use the Magic Boomerang to curve around the statues and hit the crystal switch, then head up the stairs.
- 252F (A-1): Go down.
- 262F (B-1): Use the Magic Boomerang to hit the moving crystal switch, then go down through the newly opened door and jump down the hole.
- 271F (C-1): Head down, right a little, up, and light all the torches with Ember Seeds equipped to your Slingshot. Head up the stairs that appear.
- 282F (C-1): Go right.
- 292F (C-2): Equip Pegasus Seeds and the Roc's Feather. Collect the Large Red Ruby. Run right, around, and left, then through the door before the room crushes you, jumping over traps.
- 302F (C-1): Collect the Boss Key and exit the room, then go up the stairs.
- 313F (C-2): Kill all the Skull Knights. Move the top-left block to open the door, then head up.
- 323F (B-2): Drop down the hole, head down and around, and open the chest for a Small Key. Hop on the trampoline to get back up. Use the Small Key to head up.
- 333F (A-2): Fight the Mini Boss, Vire. Go right.
- 343F (A-3): Run right past the traps without stopping.
- 353F (A-4): Jump over the rollers when they roll towards you, then step on the switch in the corner and head down.
- 363F (B-4): Step on a switch. (The text cuts off here, implying further steps are needed).
Tips
- Use the Magnetic Gloves extensively to manipulate Magnetic Balls onto switches and buttons.
- The Magic Boomerang is crucial for hitting switches and defeating certain enemies.
- Pegasus Seeds and the Roc's Feather are essential for quick traversal and avoiding traps, especially in timed sections.
- Pay attention to the room layouts and the placement of blocks and switches.
- Small Key (multiple instances)
- Dungeon Map
- Compass
- Magic Boomerang
- Boss Key
- Large Red Ruby
- 10 Bombs
- Rupees
- Mini-Boss: Vire
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