Defeat the Destroyer and learn about Mercy in The Incredible Hulk: Ultimate Destruction Part 20. New moves like Air Enemy Grapple are available.
Walkthrough
- 1To defeat the Destroyer, flank it to avoid its laser sweeps and punches.
- 2Jump and weave along the wall when it fires missiles.
- 3Avoid going toe-to-toe, as its pile drivers and grab combos are dangerous.
- 4Stay away from it when it lands to avoid the shockwave.
- 5Stay above or below the Destroyer to better dodge its lasers.
- 6Use combos on the Destroyer and then jump aside.
- 7Pick up and throw objects at the Destroyer, targeting the missile packs on its shoulders to deny Jenkins his most powerful weapon.
- 8On your first playthrough, the Destroyer is too big to grab.
- 9Continue damaging the Destroyer, ignoring its smoking appearance as it does not impair combat ability.
- 10Repeat hit-and-run attacks and grab green orbs as needed.
- 11After the Destroyer topples, Hulk will leap onto its body and smash Jenkins, then escape before Ross's troops can locate him.
- 12Mission Complete.
- 13Begin Chapter 3: No Mercy, returning to the City where Division Soldiers have replaced Police patrols on streets and rooftops.
- 14Watch out for Abrams and Bradley tanks on the streets, often at major intersections.
- 15The response team in the City now includes Hulkbuster Infantry units; in the Badlands, it remains Comanches.
- 16Read the text recap to learn that Blonsky's psychosis is worsening, Bruce Banner's inner battle with Devil Hulk is escalating, the Division has infiltrated the City, and time is running out to finish your machine.
- 17Learn the identity of the woman near Blonsky: Mercy, a powerful gamma mutant allied with the Division, who is a psionic with telekinesis and teleportation skills.
- 18A tracking device is implanted in Mercy's body.
- 19Read Blonsky Files in the Church for more information on Mercy's capabilities and Blonsky's concerns about her loyalty.
- 20Find design specs for a new Hulkbuster called the Combat Warden, described as "unassailable" with heavier armaments, upgraded armor and flight/charge power, and quicker interfaces.
- 21Check the Buy Menu for new moves.
- 22Purchase and practice Air Enemy Grapple to grab flying foes in the air.
- 23Purchase and practice Cyclone Skyjack to instantly down any aircraft by grabbing onto it.
- 24Use targeting aircraft and then moving towards them with a jumping Air Strike to set up Cyclone Skyjack.
- 25Purchase Spear Impale, a great Club Move.
- 26Purchase and master Dashing Uppercut, an Air Combo starter that can knock Hulkbusters and light tanks into the air.
- 27Purchase Shield Grind to turn your Shield into a ground surfboard for fast travel and increased momentum, allowing you to wreck tanks.
- 28Be careful not to hit buildings or take too much damage while Shield Grinding to avoid falling off.
- 29Get the Shield Grind Kick upgrade to quickly exit your board and damage ground formations.
- 30Purchase Bowling to weaponize large round objects (gas station ball, hamburger signs, boulders) into a giant ball to damage enemies in a line.
- 31Purchase Gamma Quake to seriously damage any grappled Hulkbuster.
- 32Purchase Floor Kick to damage prone enemies, useful in combos against knocked-down Hulkbusters.
- 33Purchase Elbow Drop, a powerful move that requires running up a high wall first and deals significant damage to bunched-up enemies.
- 34Purchase Hitchhike to grab large foes like the Destroyer.
Tips
- The Destroyer's shockwave when hitting the ground can knock you down.
- Hitting the mech with combos and then jumping aside is an effective tactic.
- Taking out the Destroyer's shoulder missile packs denies Jenkins his most powerful weapon.
- The general number of vehicles and pedestrians on the City streets is unchanged, but expect a heavier undercurrent of fear.
- Missions in Chapter 3 will test your combat and movement abilities more than previous ones.
- Combat Warden armaments are heavier than basic Infantry units, with upgraded armor and flight/charge power capacity.
- Cyclone Skyjack is very useful if Comanches have been giving you trouble.
- Shield Grind's momentum is greatly increased, causing far more damage to objects you run into than an ordinary charge.
- Elbow Drop's damage increases with height.
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