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Part 11
The Incredible Hulk: Ultimate Destruction

Part 11

Guide to Part 11 of The Incredible Hulk: Ultimate Destruction, covering the initial free-roam city environment, police encounters, and activating jump markers.

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Guide to Part 11 of The Incredible Hulk: Ultimate Destruction, covering the initial free-roam city environment, police encounters, and activating jump markers.

Walkthrough
  1. 1
    After receiving the neural interface device from Samson, familiarize yourself with the area around his hideout. Note the green jump marker and the inactive red circle. Explore Samson's Church, the graveyard, and surrounding buildings.
  2. 2
    The green house icon at the back of the Church allows access to the Main Menu, where you can buy new moves, configure options, view unlocked content, and save your game.
  3. 3
    Enter and activate the Jump Marker near your starting point to proceed to the first mission.
  4. 4
    You will arrive on a rooftop in the city. View the map to see available jump markers and challenge missions.
  5. 5
    Your first objective is to eliminate the alerted Police. Jump to the street and engage them. They are easily defeated with one punch.
  6. 6
    As you defeat police, more will appear. Utilize the numerous grabable objects in the environment for combat, such as cars, trees, lampposts, buses, delivery trucks, concrete barriers, mailboxes, dumpsters, water towers, and AC units.
  7. 7
    Smashing ambulances spawns green orbs that restore health and can also be used as large projectiles or smashing tools.
  8. 8
    After clearing the initial police presence, continue to eliminate any remaining officers. Engage with environmental elements like the gas station sign ball, ripped police cars, or the hamburger sign for varied combat.
  9. 9
    Explore the city by activating yellow circles on rooftops, which are Jump Markers. These unlock fast travel points and access to new areas.
  10. 10
    Note the orange circled exclamation points on the map, which indicate Challenge Missions for bonus points.
  11. 11
    Save your game after activating each Jump Marker.
  12. 12
    The guide lists 8 Jump Markers in the city: Tibodt Grand Hotel (already unlocked), Midtown Tower (south near the coastline), Infinity Cove (southwest on a rooftop), The Dayne nightclub (north along the coast), and Jorella Point (east, near a car dealership with a giant gorilla balloon).
  13. 13
    The giant gorilla balloon at Jorella Point can be used as a smashing object or a hang glider.
Tips
  • Use the map frequently to track objectives, jump markers, and challenge missions.
  • Ambulances are a great source of health recovery and powerful weapons.
  • Experiment with different environmental objects for combat to find what works best for you.
  • Activating all Jump Markers is crucial for efficient travel and unlocking the full city map.
  • Save your game often, especially after activating new Jump Markers.

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