Learn how difficulty settings affect enemy stats and Grade multipliers in Tales of Vesperia, including Easy, Normal, Hard, and Unknown.
Walkthrough
- 1Easy: Enemy stats are reduced to 0.7x their normal values. You will not be awarded Grade after battles. Some bosses will not use their powerful Mystic Artes (special attacks).
- 2Normal: This is the default setting for the game.
- 3Hard: Enemy HP is multiplied by 2.5x. Enemy attack stats are multiplied by 1.2x. The Grade you earn after a battle will be multiplied by 1.5x.
- 4Unknown: Enemy HP is multiplied by 5x. Physical attack stats are multiplied by 3.5x. Magic attack stats are multiplied by 3x. Defense stats are multiplied by 2.5x. The Grade you earn after a battle will be multiplied by 2x.
Tips
- The primary impact of difficulty settings is on enemy stats and the Grade multiplier.
- Be aware that on Easy difficulty, certain bosses will not utilize their Mystic Artes, which might alter fight strategies. It is unknown if other bosses are affected similarly.
- The 'Unknown' difficulty offers the greatest challenge with significantly increased enemy stats across the board.
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