Explore Tales of Berseria's core mechanics: General Stores, Inns, Skits, Sub-Events, Katz Spirits, Treasure Chests, Herbs, Cooking, and Expeditions. Master the game's essentials.
Tales of Berseria offers comprehensive in-game tutorials, but this guide provides additional insight into gameplay features and information not fully covered by the game itself.
General Stores & Inns
General Stores sell consumables, random weapons/equipment, and cooking ingredients. Spending gald increases the Store Level, offering rewards and expanding item selection. While consumables and ingredients are universal, weapon/equipment inventory depends on store location, story progression, and rarity. Fight three battles to refresh the weapon/equipment selection. Inns allow party healing and status effect removal for a gald cost.
Store Level Rewards & Discounts:
| Lvl | Gald Spent | Reward | Discount |
|---|---|---|---|
| 1 | 0 | - | - |
| 2 | ~1,000 | Wanderer's Ventite | 2% |
| 3 | ~20,000 | Silky Touch Garment | 4% |
| 4 | ~45,000 | Adept's Glacite | 6% |
| 5 | ~80,000 | Warrior's Ventite | 8% |
| 6 | ~150,000 | Wizard's Ventite | 10% |
| 7 | ~200,000 | Colorful Waistcoat | 12% |
| 8 | ~400,000 | Pumper-Upper | 14% |
| 9 | ~600,000 | Misfortune Ward | 16% |
| 10 | ~1,000,000 | Helmut Schmidt Sash | 18% |
| 11 | ~2,000,000 | Haggler's Acerite | 20% |
| 12 | ~3,500,000 | Unnamed Ring | 22% |
| 13 | ~5,000,000 | Unnamed Boots | 24% |
| 14 | ~8,000,000 | Unnamed Boots | 26% |
| 15 | ~14,500,000 | Sovereign Acerite | 28% |
Skits
Skits are optional conversations between allies, triggered by story progression or specific conditions. A skit icon appears in the bottom right of the screen; press Triangle to view. (See Skits List for details.)
Sub-Events
Sub-Events are dialogue events with NPCs, marked by a green exclamation point bubble. Some unlock game content or are required for sidequests.
Katz Spirits & Katz Boxes
Katz Spirits respawn and can be used to unlock Katz Boxes found in towns, fields, and dungeons. Each box grants either a fashion item (1st, 3rd, 5th, etc.) or releases a katz (2nd, 4th, 6th, etc.). Skipping a box results in obtaining the same item from the next one.
Treasure Chests
There are three types of treasure chests: Bronze (Consumables, Materials, Gald), Silver (Basic Weapons/Equipment), and Gold (Advanced Equipment/Rings). Chests refill with random items upon returning to an area after their initial opening.
Herbs
Herbs are consumable items found in fields and dungeons that permanently increase character stats. They respawn when fewer than 50 are available across all maps.
Cooking
Cooking recipes provide battle benefits (e.g., revivals, stat boosts) triggered by specific conditions (e.g., ally HP below a percentage, combat duration). Allies can auto-cook meals after battles if ingredients are available, increasing their Cooking Level. This feature is managed via the field HUD.
Expeditions
Expeditions utilize an additional ship to scout outer islands for rewards. Each 30-minute voyage involves three battles, with outcomes determining rewards and experience. Ships may also find exploration skills. Expeditions are a continuous mini-game for earning rewards during story progression.
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