Learn the basics of equipment in Tales of Berseria Remastered, including how to master skills, understand random skills, enhance gear, and utilize titles for character progression.
Tales of Berseria covers the basics of equipment, including skills and enhancements, but this guide offers advanced information on those features, as well as the basics of equipment in easy-to-understand terms.
Master Skills
All equipment, from weapons and accessories to armor and shoes, comes with a fixed skill that can be permanently learned by your allies. To learn a skill, the character must be equipped with the item at the end of a battle for the battle grade to apply to the overall "cost" of learning a skill. Once mastered, the skill's benefit applies even when the equipment isn't equipped, and is doubled when it is.
For example: To master the Attack +15 on Velvet's Unnamed Blade, she must have the blade equipped at the end of battle. The grade earned in that battle (e.g., 38 grade) is added to your progress on the Unnamed Blade (38 out of 900). Once 900 grade is earned, the skill is mastered, granting Attack +15 when the Unnamed Blade isn't equipped and Attack +30 when it is.
Random Skills
Random Skills are similar to Master Skills but cannot be learned and are randomly generated on equipment when obtained. Unlike Master Skills, a piece of equipment can have more than one random skill if you've unlocked the potential for it.
Enhancements
After unlocking the ability to enhance gear through upgrading or dismantling, you can increase the base stats of your weapons and equipment at any store. Upgrading requires certain fragments (based on rarity), equipment type, and gald for each upgrade. Dismantling gear provides upgrade materials at no gald cost.
The following is a list of the materials and gald requirement for each upgrade:
| Lvl | Base Material | Basic Equip. Material | Advanced Equip. Material | Gald |
| 1 | Rarity Fragment / Scrap (x1) | - | - | x0.1 |
| 2 | Rarity Fragment / Scrap (x2) | - | - | x0.2 |
| 3 | Rarity Fragment / Scrap (x3) | Coarse Tempering Powder (x1) | Odorless Fluid (x5) | x0.4 |
| 4 | Rarity Fragment / Scrap (x4) | Coarse Tempering Powder (x2) | Balmy Fluid (x10) | x0.8 |
| 5 | Rarity Fragment / Scrap (x6) | Coarse Tempering Powder (x4) | Coarse Tempering Powder (x10) | x1 |
| 6 | Rarity Fragment / Scrap (x8) | Standard Tempering Powder (x1) | Mellow Fluid (x10) | x2 |
| 7 | Rarity Fragment / Scrap (x10) | Standard Tempering Powder (x2) | Standard Tempering Powder (x10) | x4 |
| 8 | Rarity Fragment / Scrap (x12) | Standard Tempering Powder (x4) | Pungent Fluid (x10) | x6 |
| 9 | Rarity Fragment / Scrap (x14) | Fine Tempering Powder (x2) | Fine Tempering Powder (x10) | x12 |
| 10 | Rarity Fragment / Scrap (x16) | Fine Tempering Powder (x4) | Funky Fluid (x10) | x40 |
The following is a list of the materials gained for dismantling equipment at each level:
| Lvl | Material Gained | |
| 0 | Rarity Fragment / Scrap (x1) | - |
| 1 | Rarity Fragment / Scrap (x2) | Coarse Tempering Powder (x1) |
| 2 | Rarity Fragment / Scrap (x3) | Coarse Tempering Powder (x2) |
| 3 | Rarity Fragment / Scrap (x4) | Coarse Tempering Powder (x3) |
| 4 | Rarity Fragment / Scrap (x5) | Standard Tempering Powder (x1) |
| 5 | Rarity Fragment / Scrap (x6) | Standard Tempering Powder (x2) |
| 6 | Rarity Fragment / Scrap (x7) | Standard Tempering Powder (x3) |
| 7 | Rarity Fragment / Scrap (x8) | Fine Tempering Powder (x1) |
| 8 | Rarity Fragment / Scrap (x9) | Fine Tempering Powder (x2) |
| 9 | Rarity Fragment / Scrap (x10) | Fine Tempering Powder (x3) |
| 10 | Rarity Fragment / Scrap (x11) | Sovereign Acerite (x1) |
In addition, you can gain "fluid" type materials based on the random skills attached to each piece of equipment, the number of random skills for each type of fluid, and the rank of the random skill. For example: If you have 2 "Rank 1" random skills you will obtain 2 Balmy Fluid. If you have a "Rank 1" random skill and a "Rank 3" random skill, you'll obtain a Balmy Fluid and a Pungent Fluid.
Titles
Titles are a unique piece of "equipment" that give additional effects to your characters. Each character has their own unique titles earned by meeting certain conditions, and each title can be ranked up by meeting additional conditions, usually with similar criteria. For example, if a title is earned by stunning 50 enemies, the next rank up will also be for stunning enemies (500).
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