Learn about General Stores, Inns, Skits, Katz Spirits, and Expeditions in Tales of Berseria Remastered. Increase Store Levels for discounts.
General Stores & Inns
Each town has a General Store and Inn, unless the town is abandoned or empty due to story events. General Stores sell consumable items (gels and bottles), random weapons and equipment (within a rarity range), and ingredients for cooking recipes. By spending gald at any merchant, either for purchasing items or upgrading equipment, you can increase the Store Level, which will offer rewards and also increase the number of items available at the stores. While all stores sell the same consumables and ingredients, the weapons and equipment sold are based on the individual store, your progression in the story, and are randomly selected from set rarity range (6 = Flouric equipment / 18 = Adamantine equipment). To change the randomly selected weapons and equipment being sold within the set rarity range, simply fight three battles on any field and return to any shop for a new selection.
The following is a list of the amount of gald required for each Store Level and the reward obtained:
- Lvl 2: ~1,000 gald spent, Reward: Wanderer's Ventite, Discount: 2%
- Lvl 3: ~20,000 gald spent, Reward: Silky Touch Garment, Discount: 4%
- Lvl 4: ~45,000 gald spent, Reward: Adept's Glacite, Discount: 6%
- Lvl 5: ~80,000 gald spent, Reward: Warrior's Ventite, Discount: 8%
- Lvl 6: ~150,000 gald spent, Reward: Wizard's Ventite, Discount: 10%
- Lvl 7: ~200,000 gald spent, Reward: Colorful Waistcoat, Discount: 12%
- Lvl 8: ~400,000 gald spent, Reward: Pumper-Upper, Discount: 14%
- Lvl 9: ~600,000 gald spent, Reward: Misfortune Ward, Discount: 16%
- Lvl 10: ~1,000,000 gald spent, Reward: Helmut Schmidt Sash, Discount: 18%
- Lvl 11: ~2,000,000 gald spent, Reward: Haggler's Acerite, Discount: 20%
- Lvl 12: ~3,500,000 gald spent, Reward: Unnamed Ring, Discount: 22%
- Lvl 13: ~5,000,000 gald spent, Reward: Unnamed Boots, Discount: 24%
- Lvl 14: ~8,000,000 gald spent, Reward: Unnamed Boots, Discount: 26%
- Lvl 15: ~14,500,000 gald spent, Reward: Sovereign Acerite, Discount: 28%
Inns will allow you to rest, at the expensive of gald to heal your party and remove any effects, such as those from a Dark Bottle.
Skits
Skits are optional conversations between your allies that can occur after progressing the story or by meeting a certain condition. When you unlock the ability to view a skit, the name of the skit and the icon of a person will appear in the bottom right of the screen (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)). To watch the skit, simply press Triangle to trigger the scene.
Sub-Events
Sub-Events are additional dialogue events with NPCs (non-player characters) that may or may not be part of a sidequest. These events are identified by a green exclamation point bubble over an NPC (non-player character — anyone the game controls, not you)'s head, instead of the normal chat bubbles, and often just add additional insight into the game's events. That being said, a few sub-events will unlock additional game content, such as the Class 4 Zones, and some must be viewed to complete the Sidequests for each character's backstory.
Katz Spirits & Katz Boxes
During the story events in Titania, after the Prologue, Seres mentions Katz Spirits in passing and later a katz will mention they can be used to unlock Katz Boxes throughout the world. Katz Spirits (respawn (be brought back to life at a checkpoint after death)) each time you enter an area, so there's no need to make sure you get every single one, and there's one Katz Box in every town, field, and dungeon. Katz Boxes do NOT contain a fixed item, rather each (1st, 3rd, 5th, etc) box will grant a fashion item and every (2nd, 4th, 6th, etc) box will release a katz. This means that skipping a Katz Box is pointless, as the next box will reward you with the same item you'd have obtained from the previous one.
Treasure Chests
There are three types of treasure chests in the game: Bronze chests contain Consumables, Materials, and Gald; Silver chests contain Basic Weapons and Equipment; Gold chests contain Advanced Equipment and Rings. The first time you open a chest the item is fixed, but chests have a chance of being refilled upon returning to an area with a random item.
Herbs
Herbs are consumable items that can be used to permanently increase the stats of any of your characters. These can be found in field and dungeons and will randomly respawn when there are less then 50 available across all maps.
Cooking
Cooking recipes allows you to create meals that offer benefits in the next battle, provided you trigger a certain condition. Benefits can be anything from reviving a KO'd ally to provided additional defensive stats for a duration of the battle, while trigger conditions can be anything from an ally's HP dropping below a certain percent to 120 seconds of combat. In addition to the recipe's base benefits, each ally has additional benefits that can added when cooking a meal, based on their Cooking Level. You can set allies to Auto-Cook a meal after each battle, provided you have the proper ingredients, to cut down on how often you need to open the Main Menu. This is great for increasing your allies Cooking Level, provided you watch the number of remaining dishes you can cook in the bottom right of the field HUD.
Expeditions
Expeditions allow you to use your additional ship to scout the outer islands for rewards. Each voyage takes 30 minutes, no matter the distance, and each time you send the ship out it will encounter three battles. The outcome of the battles determines the rewards and experience you receive for that voyage. In addition to the rewards found, the ship may also find valuable treasures that grant exploration skills that will help with future voyages. Expeditions are a fun mini-game you want to constantly have running to earn rewards as you progress through the story.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content