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World 1-Castle
Super Mario Bros. 2

World 1-Castle

Navigate World 1-Castle in Super Mario Bros. 2, collect all three Star Coins, and defeat Roy Koopa with this guide.

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Navigate World 1-Castle in Super Mario Bros. 2, collect all three Star Coins, and defeat Roy Koopa with this guide.

Walkthrough
  1. 1
    In World 1-Castle, jump to grab the hanging rope overhead. Move Down on the Circle Pad to let go and cross the first lava pit while avoiding spiked blocks.
  2. 2
    Hit the blocks at the other side to get a Leaf (a power-up that allows flight).
  3. 3
    Continue along the next hanging section. Watch the pillars rise from the lava below, especially the one beneath Star Coin #1.
  4. 4
    When the pillar rises, drop down to get Star Coin #1, then jump to dry land ahead.
  5. 5
    Stun the Dry Bones (enemies that reassemble after being jumped on) and hit the blocks. Hop onto the blocks and jump again to reveal hidden ones.
  6. 6
    Jump up to a new ledge above and run left to collect another Leaf in a block.
  7. 7
    With the Leaf, run right and fly along the line of coins to obtain Star Coin #2. You do not need to grab every coin in the large rectangular formation.
  8. 8
    When you land, go through the Checkpoint (a point that saves your progress).
  9. 9
    Ahead, use the swinging ropes to get across the lava pit.
  10. 10
    You will then encounter Thwomps (giant stone enemies that slam down). Trigger them, then run or jump across safely as they retract upward.
  11. 11
    Reach the giant Thwomp, trigger it from the left, and wait for it to fall, crushing one row of solid blocks below it.
  12. 12
    As it retracts, quickly run and drop into the alcove to retrieve Star Coin #3.
  13. 13
    With the coin, jump out and run right, then enter the boss room.
  14. 14
    Inside, run right to meet Roy Koopa, the first Koopaling.
  15. 15
    Roy attacks by charging. If he crashes into a wall, he will be stunned temporarily.
  16. 16
    Jump on his head to counter, causing the room to become slightly smaller.
  17. 17
    Roy will shoot a magical ball from his wand before charging again. Jump on him again to make the room even smaller.
  18. 18
    Do this one more time to win, clearing World 1!
Tips
  • Use the Leaf power-up to fly across gaps and reach Star Coin #2 more easily.
  • Time your movements carefully to avoid the spiked blocks and rising pillars.
  • When facing Roy Koopa, remember that each successful jump on his head shrinks the room, making him easier to hit.

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