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Part 5
Star Wars: Zero Company

Part 5

Complete Part 5 of the Star Wars: Zero Company walkthrough, covering training missions for Y-Wing and A-Wing craft, including objectives and strategies for success.

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Complete Part 5 of the Star Wars: Zero Company walkthrough, covering training missions for Y-Wing and A-Wing craft, including objectives and strategies for success.

Walkthrough
  1. 1
    Mission 6: Intercept and Capture (Y-Wing group Red, Red 3)
    • Objectives: SHU group Epsilon must be boarded, SHU Hasti must complete mission.
  2. 2
    This mission combines learned skills to disable a shuttle carrying Admiral Ackbar and oversee its capture.
  3. 3
    Destroy incoming fighters quickly.
  4. 4
    Target SHU Epsilon 5, which carries Ackbar. Use ion cannons to disable it.
  5. 5
    Immediately engage the next wave of fighters. Be aware that the rescue shuttle will arrive on the same trajectory as these fighters.
  6. 6
    Continue engaging fighters to allow SHU Hasti to complete its operation and escape.
  7. 7
    Return home once SHU Hasti is safe.
  8. 8
    Mission 1: Repair Depot Raid (A-Wing Red 1)
    • Objectives: TRN group Omega, Tug T-35, FRT Repair Dock (x2), TRN group Sigma, T/B group Alpha, T/B group Beta, T/B group Gamma, T/F group Delta, T/F group Eta must all be destroyed.
  9. 9
    The A-Wing is a fast interceptor armed with concussion missiles, but has weaker shields.
  10. 10
    This mission tests the A-Wing's speed. No enemies will fire back initially.
  11. 11
    Destroy all parked fighters and small craft. The last few targets will be moving.
  12. 12
    Destroy the two freighters using lasers or missiles.
  13. 13
    Destroy all craft in the area to complete the mission and hyper home.
  14. 14
    Mission 2: Aggressor Squadron Training (X-Wing Red 1)
    • Objectives: X-Wing Veteran, X-Wing Ace, X-Wing Top Ace, Y-Wing Veteran, Y-Wing Ace, Y-Wing Top Ace, A-Wing Veteran, A-Wing Ace, A-Wing Top Ace must all be destroyed.
  15. 15
    This mission pits you against Rebel pilots of equal craft to test your combat abilities.
  16. 16
    Be aware that A-Wings are armed with missiles.
  17. 17
    Craft hyper in sequentially: X-Wing, then Y-Wing, then A-Wing, with increasing difficulty.
  18. 18
    Start with novices, then officers, then Veterans, then Aces, and finally Top Aces.
  19. 19
    Top Aces, especially the A-Wing, will provide the toughest challenge.
  20. 20
    Most fights will be one-on-one if you are fast.
  21. 21
    Return home once all fighters are destroyed.
  22. 22
    Mission 3: Intercept T/B Run (A-wing Red 2)
    • Craft: A-wing Red 2 (you), X-Wing Red 1, Y-Wing Red 3, SHU Maria.
  23. 23
    Objectives: T/B group Mu must be destroyed, SHU Maria must complete mission.
  24. 24
    The A-Wing's role is a high-speed interceptor.
  25. 25
    An enemy Star Destroyer has launched TIE Bombers and TIE Fighters to destroy a shuttle undergoing repairs.
  26. 26
    X-Wing Red 1 and Y-Wing Red 3 will provide cover for the shuttle.

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