Skip to content
Part 3
Star Wars: Zero Company

Part 3

Star Wars: Zero Company Part 3 walkthrough covering missions like Beat the Odds, Rescue at Mon Calamari, and Farlander's First Mission.

By ··10 min read·Multi-source verified
1 reading this guide  

Star Wars: Zero Company Part 3 walkthrough covering missions like Beat the Odds, Rescue at Mon Calamari, and Farlander's First Mission.

Mission 4: Beat the Odds

Craft: x-Wing group Red (You - Red 2)

Objectives: T/F group Alpha must be destroyed, T/F group Beta must be destroyed, T/F group Gamma must be destroyed

This mission is designed to accustom new pilots to what would normally be overwhelming odds. As the mission describes, it is standard Imperial practice for their forces to be three times the size of the force they are attacking before engaging. Normally this would be enough to overpower any opponent, but it is actually designed to make up for the shortcomings of the TIE design against superior opponents, such as yourself.

It should take no time at all; your opponents are three groups of three TIE fighters. Just a couple of hits from your lasers and they'll go down like the weaklings they are. Remember to lead your target and adjust your laser recharge rate so that you don't run out of power before you destroy all your targets. When the last fighter is destroyed, return to base.

Mission 5: Rescue at Mon Calamari

Craft: X-Wing group Red (you - Red 2), Y-Wing group Gold

Objectives: Y-Wing group Gold must complete mission, Container group Xi must be boarded, Container group Psi must be destroyed, FRT Wiggins must be boarded, FRT Betar must be destroyed, FRT Citadel I must complete mission, FRT Citadel II must complete mission

This mission can be a true challenge if you go about it the wrong way. Until I learned the secret, it was always a frustrating ordeal for me. Its basically you and your wingman against several waves of fighters and bombers, and you have to stop all of them to succeed.

First, take out the fighters guarding the depot; they won't put up too much of a fight, but you do need to keep them off the Y-Wings while they disable the two freighters. Next, inspect all the containers and freighters, but don't attack any of them yet; instead, hang around by the Betar until the Star Destroyer makes its appearance. Once you see it, your mission truly begins.

I rarely say this, because you're often under fire, but pump all shield power into your engines; you're going to need speed for this mission, and none of the waves of TIEs will target you. Go after the wave that is closest to you (whether it is fighters of bombers, it matters not). Take each wave out completely before moving on to the next. The initial waves will give way to more, until the Star Destroyer has exhausted its complement. In total, you'll need to destroy a dozen fighters and a dozen bombers.

With no fighters to launch an assault, you can kick back and relax while your freighters take possession of the "cargo" and make a run for it. Destroy the remaining containers and freighters then get out of there, as your tall task is now complete.

Mission 6: Farlander's First Mission

Craft: X-Wing group Red (You - Red 2), X-Wing group Blue, Y-Wing group Gold, FRG Liberator

Objectives: CRV Talon must be boarded, T/F group Gamma must be destroyed, T/F group Delta must be destroyed, TRN Storm Unit must complete mission

When combined in larger groups, the X-Wing serves as a multipurpose fighter; it has enough speed to effectively intercept most attacking craft, and enough firepower to assist in taking down larger craft, such as corvettes and other smaller starships. You'll be doing both in this mission, as an Imperial corvette has made a stop in a lightly defended sector. Command has requested that this corvette be captured in a daring operation, as the contents are supposedly highly valuable.

First off, target the waves of fighters protecting the corvette; they pose the biggest initial threat. After they are dealt with, you have a couple of options. You can either help out your allies in taking down the Corvette's shields (Torpedoes work wonders, but don't use too many of them; you need to keep it on one piece) or you can help save the Frigate by taking down those pesky TIE Bombers making torpedo runs. Either way, its your decision. Once the Corvette has been disabled, most of your allies will hyper home, and the Storm Unit will hyper in to conduct its operation.

By this point, either mop up any remaining enemies and just wait around for the Storm Unit to finish and hyper away. Once safely away, your mission is complete, so head on home. You've effectively demonstrated proficiency with the X-Wing, at least according to the game. Now it is time to put your skills to use.

B. Y-Wing Training Missions

Mission 1: Commerce Raid

Craft: Y-wing group Red (you - Red 1)

Objectives: SHU Kravt must be destroyed, Container group Chi must be 50% destroyed, Container Chi 3 must be destroyed, Container group Psi must be 50% destroyed, Container group Pi must be 50% destroyed, FRT Banthaar must be destroyed, FRT Deddite must be destroyed

Tips
  • For the TRN Omicron transports, set laser and shield recharge rates to maximum, switch to torpedo launchers, fire linked, and target one transport at a time. Two torpedoes each will destroy them.
  • After destroying the transports, throttle up and take out the mines. Keep moving to avoid being hit.
  • Destroy the satellites quickly, as a frigate will arrive and attack if you are too slow.
  • In Beat the Odds, lead your targets and manage your laser recharge rate to avoid running out of power.
  • In Rescue at Mon Calamari, pump all shield power into your engines for speed and prioritize destroying waves of TIE fighters and bombers.
  • In Farlander's First Mission, target the fighters protecting the corvette first. You can then choose to help disable the corvette's shields or defend the Frigate from TIE Bombers.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content