Complete walkthrough for Part 4 of Star Wars: Zero Company, covering Y-Wing missions like Prisoners from Kessel and Escape from Mytus VII.
Mission 2: Y-Wing Gunnery Practice
Craft: Y-Wing group Red (you - Red 2)
Objectives: T/F group Alpha must be destroyed, T/B group Beta must be destroyed, T/F group Gamma must be destroyed, T/B group Delta must be destroyed, T/F group Zeta must be destroyed, T/B group Eta must be destroyed, T/F group Theta must be destroyed, T/I group Iota must be destroyed.
The turret setup of the Y-Wing is designed for maximum accuracy, and this mission will allow you to hone those skills to a fine edge. A facility where experimental TIEs are being tested has been discovered, and a pair of Y-Wings (you being one of them) are to take them out before they can serve a purpose.
There will be both stationary and moving targets, some moving at a little above your cruising speed. Therefore, you'll need to adjust your aim with them accordingly. Considering they won't fire back, you'll have no pressure in taking your time.
With the moving targets handled, go after the stationary targets; they won't move nor will they fire back. For a challenge, take them out from a longer range; it will improve your chances of survival in a real battle if you can take them out from farther away.
When the last of the fighters is gone, you can head home. However, I would suggest taking out the container and the freighter as well; it can't hurt to do more damage to the Empire than less.
Mission 3: S.O.S. From Corvette Karinne
Craft: Y-Wing group Red (you - Red 2)
Objectives: T/B group Alpha must be destroyed, T/B group Beta must be destroyed, T/B group Gamma must be destroyed, CRV Karinne must complete mission.
The Y-Wing was not exactly designed for intercepting enemy fighters, but it can still fulfill this purpose under the right circumstances. Here, a pair of Y-Wings thwarted an attack on a Twi'ilek diplomatic mission that was making its way to a rendezvous with Alliance High Command. The delegation was so pleased with this aid that they decided to outright join the Alliance then and there!
You'll hyper in just behind a departing Star Destroyer; don't worry, it won't fire at you, so don't fire at it. Instead, go after the first group of T/Bs; two of the groups will make a run for you, while the third will go straight after the corvette. If you're quick enough, you can take out the first two groups and still have enough time to catch up with the third.
You'll notice, however, that the longer you take defeating the aggressor T/Bs, the more distance you'll have to cover (press the cover button to crouch behind walls or objects) to get to the ones setting up for their torpedo run. In this case, drop all the power into your engines and switch to your photon torpedo launcher. You'll need to get within 2.5 clicks of a bomber in order to start acquiring a lock, but once its dead-on, you can let fly. A single torp will suffice in taking out a bomber, and you have more than enough to take them all out.
With the last of the bombers destroyed, you can sit back and relax while the CRV makes its way into hyperspace. Head home once it jumps to safety.
Mission 4: Prisoners from Kessel
Craft: Y-Wing group Red (you - Red 2)
Objectives: SHU ST 224 must be boarded, SHU ST 227 must be boarded, SHU ST 249 must be boarded, SHU ST 247 must be boarded, SHU ST 213 must be boarded, SHU Rescue 1 must complete mission, SHU Rescue 2 must complete mission, SHU Rescue 3 must complete mission, SHU Rescue 4 must complete mission, SHU Rescue 5 must complete mission.
While flying a Y-Wing, one common task will be to disable specific craft in order to allow your forces to board and capture said craft. Usually it'll be shuttles or transports, though it could actually be any craft. You'll have to get closer than you would with your lasers in order to be accurate, but this shouldn't be too much of a problem once you're accustomed.
Take out the fighter escorts and then start disabling the shuttles one by one. When they're all sitting ducks, you can make your way to the incoming T/Is. They should be far enough away for you to get to them while posing no threat to the mission. Keep them away from the shuttles and let them do their thing.
When the last of your shuttles has made it into hyperspace, you'll have completed your mission. Head home; there's nothing left here.
Mission 5: Escape from Mytus VII
Craft: Y-Wing group Red (you - Red 1)
Objectives: FRT Hampton must be boarded, TRN Omicron 1 must be destroyed, TRN Omicron 2 must be destroyed, TRN Omicron 3 must be destroyed, SHU Mercy must complete mission.
In addition to capture duties, you'll often engage in missions to free comrades-in-arms who have been taken hostage by the Empire. Often times, pilots will be sent to prison planets and moons, but lax security will often allow them to stow away aboard outgoing shuttles and freighters. From there, they can be recovered through special operations. This recreates one of those.
First, you'll need to take out the fighter escort, which i
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