Master Star Wars: Zero Company craft tips for X-Wing, Y-Wing, A-Wing, and B-Wing. Learn strategies for training missions like Dev's Sidestep.
X-Wing Tips: Set laser recharge rate up one notch and leave shields at maintenance. Set laser cannons to fire dual. As you progress, pump laser power into shields until fully charged, and continue to do so as they decrease. Accuracy is especially helpful on levels 3 and 4.
Y-Wing Tips: This craft moves slower but is easier to aim with due to nose-mounted laser cannons. Set laser recharge rate up one notch and pump power into shields. Firing linked is optional. Destroy as many targets as possible, especially under a time crunch.
A-Wing Tips: This craft is faster than others, allowing you to focus on improving accuracy at higher speeds. You can set lasers to recharge at a higher rate to slow yourself down slightly while still being faster than other craft. Completing the maze should not be an issue.
B-Wing Tips: This craft is like a flying tank, capable of taking punishment and generating energy. Avoid pumping too much power from engines into shields and lasers, as this will slow you down. Set laser recharge rate up one notch and pump power into shields. Set cannons to fire linked. You should be able to destroy at least 2/3rds of targets.
You can always return to training missions after obtaining your flight badges to improve times, scores, or accuracy.
IV. Simulation - The Training Ground & Training Missions
At the secret Rebel Training Frigate, you can choose sets of missions to experience in a simulator. Completed tour missions can be replayed here. This is the place to go if you feel you lack experience or want to best your previous performance.
A. X-Wing Training Missions
Mission 1: Dev's Sidestep
Craft: X-Wing Red 1 (You)
Objectives: FRT Rouh must be destroyed, T/F group Alpha must be destroyed, T/F group Gamma must be destroyed, T/I group Delta must be destroyed, T/I group Eta must be destroyed, T/B group Theta must be destroyed, T/B group Iota must be destroyed, T/B group Zeta must be destroyed, TRN group Omega must be destroyed, Container group Phi must be destroyed.
This is your first combat mission, teaching you to adjust power levels between shields and lasers for defense and attack. Shields may not be necessary, but learning their function is worthwhile. Set lasers to max recharge rate while leaving shields at maintenance charge. You can pump power between lasers and shields as they are linked.
This mission is excellent for learning to target craft from long distances. Learn to lead moving targets, as they will not always be stationary. Use lasers for parked TIEs and transports, then switch to torpedoes for the freighter and containers. Use lasers to finish off any remaining targets if you run out of torpedoes.
Mission 2: Wingmen are Important
Craft: X-Wing group Red (you - Red 2)
Objectives: T/F group Alpha must be destroyed, T/F group Beta must be destroyed, T/F group Gamma must be destroyed.
This mission teaches you how to use wingmen effectively. Imperials often send three fighters for every one you send, relying on numbers and capital ships. Set lasers to recharge at max, pump power to shields, and fire cannons linked to increase chances of hitting moving targets. Help your wingmen when your tail is clear. This mission should not take long.
Mission 3: Satellites near Coruscant
Craft: X-Wing Red 1 (You)
Objectives: All Mines must be destroyed, All Satellites must be destroyed.
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