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Part 23
Skylanders: Spyro's Adventure

Part 23

Skylanders: Spyro's Adventure Part 23 walkthrough covering The Green Room, Chompy Mage, and Cap'n Flynn's Ship. Includes lock puzzle solution.

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Skylanders: Spyro's Adventure Part 23 walkthrough covering The Green Room, Chompy Mage, and Cap'n Flynn's Ship. Includes lock puzzle solution.

Walkthrough
  1. 1
    Solve the lock puzzle with the following sequence: Right x 3, Left, Right, Left x 4, Right x 2, Left x 7, Right x 5.
  2. 2
    Collect the Present and the Fishing Hat.
  3. 3
    Head outside and use your three keys on the locked gate.
  4. 4
    Enter The Green Room and switch into the real world.
  5. 5
    Drop down onto the large platform to face the Chompy Mage.
  6. 6
    Avoid the Enfuego Chompies and wait for the Giant Chompy to suck them in to damage it. If you did not switch worlds, kill the green Chompies and attack the giant one when possible, staying away when it sucks in air to avoid healing.
  7. 7
    After dealing damage, the Chompy Mage will reveal himself.
  8. 8
    Dodge the spells: blue spells heal you, red spells hurt.
  9. 9
    After dodging waves, a massive circle of red magic will appear. Use the switching device to turn it blue (healing).
  10. 10
    Continue using the switching device to survive waves of spell attacks by switching worlds just before a red spell hits. Remember that blue waves turn red and red ones turn blue.
  11. 11
    The Chompy Mage will revert to Giant Chompy form and run around. Use the switch to turn green chompies into red ones; when he sucks them in, he will take damage instead of healing.
  12. 12
    Survive another intense set of magic attacks, switching back to the world with red chompies after each break. The Chompy Mage will eventually be defeated.
  13. 13
    Enter Cap'n Flynn's Ship.
  14. 14
    Go down the hatch to the left to reach the Gun Deck and play a turret mini-game once to stop a sheep invasion.
  15. 15
    Auric has a new Skystone for sale: Jawbreaker 3 for 500 gems.
  16. 16
    Remember to sort out the Luck-O-Tron if you bought the extra bulb.

Chapter 8: Troll Home Security

Objectives:

  1. Trigger the Explosives
  2. Take Out the Big Cannons
  3. Destroy the Shield Gun

Challenge Goals:

  • Cleared in Under 07:05
  • Enemy Goal 115
  • All Areas Found 14 (Crumbling Edge, Circle Run House, Coal Stack, Shell Shock Bastion, Failing Fields, Anchored Island, Puzzling Cavern, Cheese Cavern, Frightful Filtration Pools, Secret Cave, Tilting Tower, The Battlements)
  • No Lives Lost

Collectibles:

  • Soul Gem
  • Legendary Treasure
  • Hats 2
  • Treasure Chests 4
  • Story Scroll
  • Winged Sapphire
  • Luck-O-Tron Wheel
Walkthrough
  1. 1
    At Crumbling Edge, approach Flynn and go inside the building to his left. A Giant could use the Kaos Statue to throw at the wall, but you need to go into the house anyway.
  2. 2
    At Circle Run House, kill the trolls to open the Monster Gate. Grab the bomb and walk down the ramp to the right. Throw the bomb at the wall to find a Present with a Sombrero inside.
  3. 3
    Grab the bomb again and head outside. Throw it at the wall next to Flynn. Kill the two Mace Majors and the Enfuego Chompies that appear from the furnace.
  4. 4
    Drop onto the grass; more trolls will attack. Kill them all.
  5. 5
    Use the bounce pad to reach a platform with another bounce pad. Use that one to jump into the chimney on the left.
  6. 6
    At Coal Stack, kill the Enfuego Chompies and pick up the Luck-O-Tron Wheel of Power.
  7. 7
    Leave Coal Stack, bounce back up, and go forward on the second bounce pad. Drop off the far edge to find a Winged Sapphire.
  8. 8
    Bounce up and go left to where Cali is waiting. Blow up the dynamite.
  9. 9
    At Shell Shock Bastion, clear the area of trolls, including the D. Riveter. These enemies fire bursts of three bullets, then another three, before reloading. They may also lay mines that explode after a few seconds.
  10. 10
    Watch out for bombs embedded in the ground; they explode if hit too much or brushed against by a Giant. Use them to your advantage as their explosions affect enemies. After the first wave of trolls, another group will arrive from the north.
Tips
  • The switching device is crucial for surviving the Chompy Mage's spell attacks.
  • Blue magic heals you, while red magic damages you.
  • In the Giant Chompy phase, turning green chompies into red ones allows them to damage the Chompy Mage when he inhales them.
  • Use the environment, like bombs and Kaos Statues, to your advantage.
  • Be aware of the D. Riveters' attack patterns and mine placement.

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