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Part 25
Scott Pilgrim vs. The World: The Game

Part 25

Navigate the Techno Base in Scott Pilgrim vs. The World: The Game! Learn enemy weaknesses, strategies, and find helpful items in this detailed walkthrough for Part 25.

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Navigate the Techno Base in Scott Pilgrim vs. The World: The Game! Learn enemy weaknesses, strategies, and find helpful items in this detailed walkthrough for Part 25.

Walkthrough
  1. 1
    Grab the wrench immediately and equip it. Use it to defeat the two ROBOT-01s guarding the laser gate.
  2. 2
    Another ROBOT-01 will appear after the first two are defeated; defeat it with the wrench.
  3. 3
    Be cautious of the 'R' door; entering it leads to a fight with a MUSCLEBOMBER and two ROBOT-01s.
  4. 4
    Past the pit of robodoom, you'll encounter two ABSYMBELs. Trick them into attacking and strike during their cooldown. Avoid being surrounded.
  5. 5
    Immediately after the ABSYMBELs, face two MUSCLEBOMBERs.
  6. 6
    Avoid the lasers by running and jumping.
  7. 7
    Prepare for a fight against five BEE-Os. A Super Attack might be useful here if they are close enough.
  8. 8
    Beyond another laser, you'll face four FLYING BEE-Os (two from each side). These are difficult enemies; expect to take damage.
  9. 9
    Take down three sentry guns quickly.
  10. 10
    As you destroy the sentry guns, two ABSYMBELs and a ROBOT-01 will approach from the left. Prioritize eliminating the sentry guns to avoid being caught in their formation.
  11. 11
    Destroy any remaining sentry guns from behind after clearing the enemies.

New Enemies:

  • ROBOT-01 (HP: 210) - Similar to its boss variant, appears in packs. Drops: Nothing.
  • MUSCLEBOMBER (HP: 150) - A large, dark gray robot. Blocks frequently, hard to knock down. Explodes upon defeat if too close. Drops: A nasty surprise if you're too close!
  • ABSYMBEL (HP: 108) - Shoots projectiles. Can aim shots upwards to hit airborne players. Drops: Nothing.
  • BEE-O (HP: 1) - Takes one hit to kill but is aggressive. Appears in packs, dealing high damage with spinning attacks. Drops: Nothing.
  • FLYING BEE-O (HP: 36) - Airborne version of BEE-O, attacks from the air with gunfire. Acts like a mix of Owl and ABSYMBEL. Drops: Nothing.
  • ALBERTA (HP: 156) - Blue-haired cyborg robot. Hits hard, aggressive, and fast. Often travels in packs. Can drop a shock rod with instant-knockdown effect. Drops: $1.45.
  • WRIGHT (HP: 120) - Dudes with jetpacks that shoot large bullets. Less trigger-happy than FLYING BEE-Os. Vulnerable to high attacks. Drops: $1.25.
Tips
  • The wrench found early in this stage is a very useful weapon and can be brought to the final boss.
  • Be mindful of the Musclebomber's explosion upon defeat.
  • For BEE-Os, their low HP makes them vulnerable to area-of-effect attacks like Super Attacks if grouped closely.
  • Flying Bee-Os are best dealt with using jumping attacks to keep them at a manageable height.
  • Alberta's shock rod is powerful but truncates combos.
  • Wright enemies are best pressured with flying kicks to prevent them from attacking.

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