Navigate the Techno Base in Scott Pilgrim vs. The World: The Game! Learn enemy weaknesses, strategies, and find helpful items in this detailed walkthrough for Part 25.
Walkthrough
- 1Grab the wrench immediately and equip it. Use it to defeat the two ROBOT-01s guarding the laser gate.
- 2Another ROBOT-01 will appear after the first two are defeated; defeat it with the wrench.
- 3Be cautious of the 'R' door; entering it leads to a fight with a MUSCLEBOMBER and two ROBOT-01s.
- 4Past the pit of robodoom, you'll encounter two ABSYMBELs. Trick them into attacking and strike during their cooldown. Avoid being surrounded.
- 5Immediately after the ABSYMBELs, face two MUSCLEBOMBERs.
- 6Avoid the lasers by running and jumping.
- 7Prepare for a fight against five BEE-Os. A Super Attack might be useful here if they are close enough.
- 8Beyond another laser, you'll face four FLYING BEE-Os (two from each side). These are difficult enemies; expect to take damage.
- 9Take down three sentry guns quickly.
- 10As you destroy the sentry guns, two ABSYMBELs and a ROBOT-01 will approach from the left. Prioritize eliminating the sentry guns to avoid being caught in their formation.
- 11Destroy any remaining sentry guns from behind after clearing the enemies.
New Enemies:
- ROBOT-01 (HP: 210) - Similar to its boss variant, appears in packs. Drops: Nothing.
- MUSCLEBOMBER (HP: 150) - A large, dark gray robot. Blocks frequently, hard to knock down. Explodes upon defeat if too close. Drops: A nasty surprise if you're too close!
- ABSYMBEL (HP: 108) - Shoots projectiles. Can aim shots upwards to hit airborne players. Drops: Nothing.
- BEE-O (HP: 1) - Takes one hit to kill but is aggressive. Appears in packs, dealing high damage with spinning attacks. Drops: Nothing.
- FLYING BEE-O (HP: 36) - Airborne version of BEE-O, attacks from the air with gunfire. Acts like a mix of Owl and ABSYMBEL. Drops: Nothing.
- ALBERTA (HP: 156) - Blue-haired cyborg robot. Hits hard, aggressive, and fast. Often travels in packs. Can drop a shock rod with instant-knockdown effect. Drops: $1.45.
- WRIGHT (HP: 120) - Dudes with jetpacks that shoot large bullets. Less trigger-happy than FLYING BEE-Os. Vulnerable to high attacks. Drops: $1.25.
Tips
- The wrench found early in this stage is a very useful weapon and can be brought to the final boss.
- Be mindful of the Musclebomber's explosion upon defeat.
- For BEE-Os, their low HP makes them vulnerable to area-of-effect attacks like Super Attacks if grouped closely.
- Flying Bee-Os are best dealt with using jumping attacks to keep them at a manageable height.
- Alberta's shock rod is powerful but truncates combos.
- Wright enemies are best pressured with flying kicks to prevent them from attacking.
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